Too many direct lights error Created 14 years ago2009-10-14 06:42:11 UTC by psilous psilous

Created 14 years ago2009-10-14 06:42:11 UTC by psilous psilous

Posted 14 years ago2009-10-14 06:42:11 UTC Post #274366
[quote]

Warning: No vis information, direct lighting only.
12 faces
Create Patches : 52 base patches
0 opaque faces
19228 square feet [2768896.00 square inches]
13 direct lights

BuildFacelights:
Warning: Too many direct light styles on a face(-287.679871,300.307678,-255.500000)
Warning: Too many direct light styles on a face(-280.401917,324.923065,-255.500000)
Warning: Too many direct light styles on a face(-287.679871,281.846161,-255.500000)
Warning: Too many direct light styles on a face(-298.453186,322.871796,-255.500000)
Warning: Too many direct light styles on a face(-273.123962,349.538452,-255.500000)
Warning: Too many direct light styles on a face(-265.846008,374.153839,-255.500000)
Warning: Too many direct light styles on a face(-234.888062,374.153839,-255.500000)
Warning: Too many direct light styles on a face(-273.123962,331.076904,-255.500000)
Warning: Too many direct light styles on a face(-283.897278,372.102539,-255.500000)
Warning: Too many direct light styles on a face(-247.310608,372.102539,-255.500000)
Warning: Too many direct light styles on a face(-203.930115,374.153839,-255.500000)
Warning: Too many direct light styles on a face(-172.972168,374.153839,-255.500000)
Warning: Too many direct light styles on a face(-142.014221,374.153839,-255.500000)
Warning: Too many direct light styles on a face(-221.981384,372.102539,-255.500000)
Warning: Too many direct light styles on a face(-185.394714,372.102539,-255.500000)
Warning: Too many direct light styles on a face(-148.808044,372.102539,-255.500000)
Warning: Too many direct light styles on a face(-111.056274,374.153839,-255.500000)
Warning: Too many direct light styles on a face(-80.098328,374.153839,-255.500000)
Warning: Too many direct light styles on a face(-123.478821,372.102539,-255.500000)
Warning: Too many direct light styles on a face(-86.892151,372.102539,-255.500000)
Warning: Too many direct light styles on a face(43.733505,374.153839,-255.500000)
Warning: Too many direct light styles on a face(48.197102,372.102539,-255.500000)
Warning: Too many direct light styles on a face(74.691452,374.153839,-255.500000)
Warning: Too many direct light styles on a face(105.649391,374.153839,-255.500000)
Warning: Too many direct light styles on a face(136.607361,374.153839,-255.500000)
Warning: Too many direct light styles on a face(73.526329,372.102539,-255.500000)
Warning: Too many direct light styles on a face(110.112999,372.102539,-255.500000)
Warning: Too many direct light styles on a face(146.699661,372.102539,-255.500000)
Warning: Too many direct light styles on a face(167.565323,374.153839,-255.500000)
Warning: Too many direct light styles on a face(198.523270,374.153839,-255.500000)
Warning: Too many direct light styles on a face(229.481201,374.153839,-255.500000)
Warning: Too many direct light styles on a face(172.028931,372.102539,-255.500000)
Warning: Too many direct light styles on a face(208.615601,372.102539,-255.500000)
Warning: Too many direct light styles on a face(245.202255,372.102539,-255.500000)
Warning: Too many direct light styles on a face(260.439117,374.153839,-255.500000)
Warning: Too many direct light styles on a face(291.397064,374.153839,-255.500000)
Warning: Too many direct light styles on a face(322.255035,374.253815,-255.500000)
Warning: Too many direct light styles on a face(270.531464,372.102539,-255.500000)
Warning: Too many direct light styles on a face(307.118103,372.102539,-255.500000)
Warning: Too many direct light styles on a face(319.313690,372.102539,-255.500000)
Warning: Too many direct light styles on a face(353.113007,374.353851,-255.500000)
Warning: Too many direct light styles on a face(383.970978,374.453827,-255.500000)
Warning: Too many direct light styles on a face(368.834076,372.302582,-255.500000)
Warning: Too many direct light styles on a face(381.029633,372.302582,-255.500000)
Warning: Too many direct light styles on a face(-287.679871,263.384613,-255.500000)
Warning: Too many direct light styles on a face(-280.401917,288.000000,-255.500000)
Warning: Too many direct light styles on a face(-287.679871,244.923050,-255.500000)
Warning: Too many direct light styles on a face(-298.453186,285.948700,-255.500000)
Nearly 600 lines of text here deleted
Warning: Too many direct light styles on a face(-319.500000,328.000336,-240.000000)
50%... (6.55 seconds)
FinalLightFace:
50%... (0.03 seconds)
6.64 seconds elapsed

--- END hlrad ---

[/quote]

Suggestions?
Posted 14 years ago2009-10-14 06:49:41 UTC Post #274367
It's not a fatal error, so unless it lags or otherwise affects gameplay don't worry about it.
It's also self explanitory, you have too many lights of varying styles/colours/ect. hitting those faces.
Reduce the number of light types.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-10-14 07:03:47 UTC Post #274368
thats the only way to fix it?

cause thats just a test map with 6 faces (12 lights)

its a rather cleavor set up with lights that turn on and off in sequential rythem to a ambient_generic to resemble a dance club..

i was really hoping i could keep them all

(plus it hasnt seem to effect gameplay, although one test on fresh instal client 1.04, it seemed to cause the .exe to crash whilst jumping around aimlessly with no warning [just a blank box with an 'ok' button])

havent tryed it on steam client yet (1.6) im going to compile a version with the actual map arcitecture the lights touch in the map im making to see if i get similar results
Posted 14 years ago2009-10-14 15:11:39 UTC Post #274374
its a rather cleavor set up with lights that turn on and off in sequential rythem to a ambient_generic to resemble a dance club..
There's your problem. There can only be so many toggleable lights on a single face, and unfortunately, the limit is a very low number. Here's what Tommy14 has to say about this error:
http://www.slackiller.com/tommy14/errors.htm#lightstyles
Each face wpoly/patch can have shining on it max 4 light styles: 3 switchable/dynamic light styles, and 1 reserved style for the static/unchanging lightmap. The reserved is the background lightmap - all the normal texture lights, light env, and lights that are unnamed and normal mode - no matter what the color or brightness. The dynamic lights can be single lights or a group, as long as they have the same light type, same custom appearance, and the same name. You can have 3 sets of dynamic - eg. if the lights have the same name, but 2 different light types (eg. normal and flickering) and one custom appearance then they make 3 dynamic styles.
Posted 14 years ago2009-10-14 15:47:13 UTC Post #274375
Someone's been playing Rooms? :P
Posted 14 years ago2009-10-14 19:52:47 UTC Post #274383
yuck.. it smells like sand in my head.

how am i going to wake up and my computer had been restarted?!

fucking hate this planet.

ok well.. tommy's suggestions aside, i can get it to run, and im going for it, if it only takes a matter of timing or whatever to keep it from crashing

maybe i'll envoke satan..

"zazas, zazas, nasatanada zazas"
Posted 14 years ago2009-10-14 23:39:45 UTC Post #274398
++ double post
"You've gained 3 points!"
Theory.. could i INFACT.. some how bypass the lighting limit by creating several 'func_illusionaries' of different textures, using the hologram+additive effects...

to appear and dissapear in seqential order and act AS the lights?!

it sounds fundamentally possible.. problems with my theory stand as..

1 - I am uncertain how to cause a func_illusionary to become present, then invisible through a series of entity strings

2 - skeptical whether or not i can just use a white (or other colored light) blinking in order with the beam and still have it look nice

Is there some other entity which will do the same types of thing im discribing easily?

(heres a screenie to give idea of what i want happening)
User posted image
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