So I tried to use a game_player_equip but couldn't get it to work though I only tried for a minute. Any help? I know you know how to use them Rim...
think of it as a multimanager.. but instead of names of entities in the advanced section (whatever its called... the data input strings) place actual NAMES of entities..
where as the number following the weapon_entity would be how many that player picked up, and the number following the ammo_entity would be literally how much ammo that player started with..
so in example..
I want the player to spawn with an ar rifle.. about half full of ammo.. and 4 ar grenades..
the sequence is:
game_player_equipt > properties > smarteditthen in the data input.. add:
inputs represented as..
key // valueweapon_9mmAR // 1
ammo_9mmbox // 150
ammo_9mmAR // 4*ALSO, if you use normal hammer editor 'check for problems' it will explain to you that 'game_player_equipt' has unused values.. just ignore that as to clicking either 'fix' button will result in erasing all the smartedit input and leaving your game_player_equipt completely blank except for a name and target* (aka, the unused values it thinks its refering too is all the custom values you added to the game_equipt)
OKAY.. now for the real reason I posted here..
The TP_Beerfort map, when changed with a vote map.. broke the server into thinking it was set for teamplay.. and was like that through the entire next map..
/edits
ok.. at least it changes back to deathmatch when you let the time run out and it change maps normally