Hammer path tool Created 14 years ago2009-10-18 17:30:51 UTC by DiscoStu DiscoStu

Created 14 years ago2009-10-18 17:30:51 UTC by DiscoStu DiscoStu

Posted 14 years ago2009-10-18 17:33:52 UTC Post #274564
Does anyone ever use it? I never quite got the hang of it and now I've decided to experiment with it.

I made an test map with a func_train following a path of path_corners set to "circular", however when the func_train gets to the last node before starting over it just stops.

Am I doing something wrong, or there is no way to make a func_train continuously run around the path without stopping?
Posted 14 years ago2009-10-18 17:35:24 UTC Post #274565
Path tool never worked, AFAIK. You need to make the path_corners point to each other. Make sure "wait for retrigger" Isn't checked, either.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-10-18 18:36:21 UTC Post #274566
It does work, just not well enough. I guess it's time to go back to placing path_corners then.

Edit: Just tested and works perfectly with individual path_corners. Also, I find that when the map loads, the func_train is already at about the 3rd path node. What is this?
Posted 14 years ago2009-10-18 19:09:57 UTC Post #274571
Maybe you accidentally wrote "3" after the name of the path instead of "1"
I dunno.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-10-18 19:15:54 UTC Post #274573
I'm sure I didn't. I could upload the test map if you want to take a look.
Posted 14 years ago2009-10-18 19:30:17 UTC Post #274574
Nah, I'm not too good at trains.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-10-18 21:06:11 UTC Post #274577
The path tool has definitely been reported as buggy/broken multiple times. As tedious as placing each path_track manually is, I'm afraid it's the only "safe" way to do it for now. :(
Daubster DaubsterVault Dweller
Posted 14 years ago2009-10-18 21:50:35 UTC Post #274578
HLFix fixes the path tool.
Penguinboy PenguinboyHaha, I died again!
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