Switchable Animating not working fsr Created 14 years ago2009-11-20 17:23:59 UTC by Captain Terror Captain Terror

Created 14 years ago2009-11-20 17:23:59 UTC by Captain Terror Captain Terror

Posted 14 years ago2009-11-20 17:25:25 UTC Post #275886
k i've done this a million times with no problems but now i'm stumped. I have a button targeting a MM which targets a bunch of things, one of them a func_illusionary with a switchable texture on it. No matter what i try, It WILL NOT trigger to the alternate state.. What i've also tried:

1. Changing it from a func_illusionary to a func_wall, and func_button.. no change...
2. applying neither the +0 nor the +A brother makes any difference.
3. tried various ways of triggering it: by MM, by button targeting it, and by making it a button directly.. all no dice1

If anyone knows what could possibly be up pleez let me know!!! =)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2009-11-20 17:39:07 UTC Post #275887
Do the +0 and +A textures have the exact same name aside from the 0 and A?
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-11-20 17:43:22 UTC Post #275888
Quite puzzling, assuming the names do match up properly.

Have you checked to make sure the texture will change, period? EG: just slapping it on a brush?

Edit: +A should replace +1, not +0. All animated textures have to start with +0.
Posted 14 years ago2009-11-20 18:32:16 UTC Post #275889
Figured it!

these textures will only work on buttons for me fsr. I could have SWORN, that they would work on any named, brush-based entity, but apparently not so?

In a test map i simply made 4 buttons with switchable texures, 2 of them +A, 2 of them +0. They worked. Next, i changed them all to func_illusionarys, gave them each a name, and had them triggered by a null-textured button put right in front. DID NOT WORK. Lastly, i changed them back to func_buttons with the "don't move" flag toggled, gave them names and triggered them each with a button. Finally, this worked.

So in short, if you want to make a triggerable switchable texture, and it can't be part of the actual button you are pressing, make sure the brush is a func_button set not to move, and you can trigger it from anywhere else in the map with another button.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2009-11-20 18:33:56 UTC Post #275890
...It works with func_walls for me... :\
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-11-20 18:58:52 UTC Post #275891
yeah your right i just tested it too. i think i'm too tired to map right now? = (

Could you get it to work for illusionaries?.. cuz i still can't... I needed mine to be "passable" or "not solid" so i used a func_rot_button with 0 degrees of movement and it worked..

going to bed... oh wait, got to go to work!.. gah fml...

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2009-11-20 19:10:19 UTC Post #275892
I've never tried with illusionaries, but I'd assume so. If not, do an env_render trick with two illusionaries.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-11-20 19:17:01 UTC Post #275893
That or have one illusionary and one func_wall_toggle and just trigger the togglable wall. Saves entities.

Edit: Strike that. It'll only work if you can't access your wall all the time.
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