I still don't like that you can die in the first map. Sure, it's funny as hell falling into the abyss yelling
But the auto save was working for you, right? I'll add the teleport option to the list, good idea! =)
Also, I feel it'd be best if the credits returned the player to the main room instead of just ending the game
yeah i agree. Originally, after playing the last map in in the game, you would be returned to the main menu. the only problem is some of the triggers and things act unpredictably after the map is loaded a second time, so i got rid of the "return to menu" feature.
I will check it out again tho, and try a few things, since it would make sense to return to the menu to check out all the features.. thanks! =)
psilous: Thanks for testing! PM me where those transparency issues were and i'll double-check them; i don't remember seeing them, but, could also be caused by fast VIS depending on what you're talking about.
Regarding JeffMod's secret room, yes, you need something from the first one to access the secret room in the second map.. It's a little tricky tho! =)
Other than that, I like it, just a shame I did not get to take part in it
Don't worry man! =) You can still submit a room, it just won't be included in the initial version. I will always add new maps to the project =)
It was almost a year ago when I submitted my entry for this... how is this still going on?
I kno, right? =) I know we're rather late to getting our first release done, but i'm just glad to see people still checking it out..
)
Atom: Didn't i null the whole thing or big-block it? Oh well sorry i'm sorry. And thanks for the other observation, i'm sure Striker won't mind if we remove a few bottles. = )
Striker: Do you mind if we drink a few bottles behind the bar? =P
List of changes before Atom compiles:
-add endsection entity to the credits
-possibly optimize strikers double helix in the bonus map
-Too many monster_furniture (bottles) in section of Striker's map
-Use teleport or tweak autosave in case you "fall" in the menu map
-At the end of credits, regular game and credits, return to menu map?