Rooms (mini co-op project) Created 15 years ago2008-12-29 22:45:57 UTC by Captain Terror Captain Terror

Created 15 years ago2008-12-29 22:45:57 UTC by Captain Terror Captain Terror

Posted 15 years ago2008-12-29 23:11:17 UTC Post #260745
Rooms

Build a room and post a link to it in this thread.

It can be big or small, fancy or plain, but it has to be just one room. I'll connect each room to the next and we'll end up (hopefully) with a big chain of rooms made by our members, that's it.

Rooms will be added as they are recieved. I haven't decided if a standard connecting hallway and/or a standard portal enter/exiting should be used, or if we should really call it "Build a room plus a connecting hallway", lol.

I've built the first room
User posted image
It includes a generic connecting hallway (I guess for now you decide if want to use it or not. As(if) maps are uploaded i'll compile the lot and post a link to the latest, complete version.

If you submit a room and update it after it's been already added, simply submit a new link and i'll recompile with your latest version. My own room is not 100% complete as i have to add texturing, some effects and some moar detail.

So, what do you think?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2008-12-30 00:04:02 UTC Post #260748
Sure, why not. Ill put something together...
The Mad Carrot The Mad CarrotMad Carrot
Posted 15 years ago2008-12-30 01:53:46 UTC Post #260753
Half life one? I'll have to dig up hammer. Just got a new computer
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2008-12-30 06:14:29 UTC Post #260755
Hah , a coop project yes !

[EDIT] As soon as I get home I'll make a room and upload it. I;ll use only hl1 textures :P
[EDIT2] What about halls ?
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2008-12-30 08:12:40 UTC Post #260756
Oh snap! I have been thinking about posting an idea like this but never got round to it. I'm so gonna do this...right now.
monster_urby monster_urbyGoldsourcerer
Posted 15 years ago2008-12-30 08:15:07 UTC Post #260758
Sorry to poach your thread, but I'd be interested in doing a Source take on this. Would many people be up for doing a Source version? I know at least 2 people who would be up for it. ;>
Strider StriderTuned to a dead channel.
Posted 15 years ago2008-12-30 08:21:22 UTC Post #260759
in
Rimrook RimrookSince 2003
Posted 15 years ago2008-12-30 08:22:28 UTC Post #260760
No. Source is the devil's engine.

Also, I'm assuming the entrance and exit door do not have to be on the same level right?
monster_urby monster_urbyGoldsourcerer
Posted 15 years ago2008-12-30 09:08:36 UTC Post #260762
:/

Goldsource sucks.
SUCKS.

...

Compared to Source.

EDIT: actually, compared to nearly everything.
Penguinboy PenguinboyHaha, I died again!
Posted 15 years ago2008-12-30 09:08:44 UTC Post #260763
:zomg:
monster_urby monster_urbyGoldsourcerer
Posted 15 years ago2008-12-30 09:31:48 UTC Post #260764
Face the truth. Even I do know to map a little for source I still love goldsource. And most of the people on TWHL I think still love mapping for hl1.

And if this thread is for goldsource, and you don't like it then make one for source. And then we'll see how many mappers will prefer source and how many goldsource.

[EDIT] I noticed some change in your behaviour penguinboy in the last weeks or so ... I know I can judge nobody, but your posts are a little immature from my point of view ... is that because of the holidays ? :D
[EDIT2] Actualy not immature, but you're frequently arguing about everything (you don't accept somebody's idea or if somebody is proposing something , you say no or .... I don't know how to explain this in english , my english is quite poor sorry)
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2008-12-30 09:42:39 UTC Post #260765
It's called sarcasm.
Strider StriderTuned to a dead channel.
Posted 15 years ago2008-12-30 09:46:03 UTC Post #260766
It's called sarcasm.
It's worse than spam. Well I don't think anybody is going to read this , so strider if you have admin powers, delete your our posts.
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2008-12-30 09:50:47 UTC Post #260767
It's worse than spam.
It's still discussion, albeit of a not-so-serious nature.
delete your our posts.
No.
Strider StriderTuned to a dead channel.
Posted 15 years ago2008-12-30 11:32:52 UTC Post #260768
I think the main cause for spam and tempers flaring around this time of year is the 'festive spirit.'

Or, as we say in Britain, "Being particularly pissed." :plastered:
monster_urby monster_urbyGoldsourcerer
Posted 15 years ago2008-12-30 12:16:08 UTC Post #260769
Only one room? Heh, even I can get a room done. Brilliant idea! Sadly I have no HL1 anymore..
Sorry to poach your thread, but I'd be interested in doing a Source take on this. Would many people be up for doing a Source version? I know at least 2 people who would be up for it. ;>
..so I would love a Source version, then i'm in. Go for it, Strideh!
Posted 15 years ago2008-12-30 13:26:08 UTC Post #260770
I'll make a room.
Is it going to be a SP or MP map?
Oskar Potatis Oskar Potatis🦔
Posted 15 years ago2008-12-30 14:40:10 UTC Post #260773
Could we get the size of enter/exit doors? Or at least the size of the hallway connecting the rooms.
Posted 15 years ago2008-12-30 15:18:41 UTC Post #260774
Can we use Opfor textures too, or just HL? I'll make a room and wait until the answer to upload, incase I have to use HL textures only.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2008-12-30 19:11:08 UTC Post #260783
I imagine its HL texts only.
monster_urby monster_urbyGoldsourcerer
Posted 15 years ago2008-12-30 19:12:10 UTC Post #260784
Aye, and it would be more fun that way. :-D
Posted 15 years ago2008-12-30 19:20:03 UTC Post #260787
Yeah, use your imagination to make things look more interesting / unique
monster_urby monster_urbyGoldsourcerer
Posted 15 years ago2008-12-30 19:43:51 UTC Post #260788
GoldSource Forever!
Posted 15 years ago2008-12-30 19:52:52 UTC Post #260791
Sounds fun, maybe if I can tear myself away from my plethora of free stuff from over the holidays, maybe I'll join in.
Posted 15 years ago2008-12-30 21:11:30 UTC Post #260796
How about turning this into a competition? The one who makes the most interesting room wins.
Oskar Potatis Oskar Potatis🦔
Posted 15 years ago2008-12-30 22:22:59 UTC Post #260799
I'd be up for a source version!
Madcow MadcowSpy zappin my udder
Posted 15 years ago2008-12-30 22:59:52 UTC Post #260802
Okay... I need to upload my rmf and map... I'll go it tomorrow when I have enough energy to do it properly. I don't think I have any custom textures in it, though.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2008-12-30 23:16:40 UTC Post #260808
Yay happy to see the interest cuz i didn't know how people would respond... Sweet! = )
what about halls?
dunno use the one provided or make you're own i guess.
Source version of this
totally. someone who is good at source editing should host it, i'm a total source newb.
Goldsource sucks
yes and no. it's very limited but you can still do amazing things with it. plus my favourite plus about hl1 editing is everything is quick and easy to do.
No. Source is the devil's engine.
QFT. = )
Is it going to be a SP or MP map?
No gameplay intended so i suppose SP.
I have no hl1 anymore
REINSTALL NOW!! {or just join the source version aww)
Could we get the size of enter/exit doors? Or at least the size of the hallway connecting the rooms.
There is no standard beyond the ones included in my first map. Use those or make your own. (off-size doors between enrties will need an "adapter" hallway to accomodate a door that won't fit in the previous entries hallway. I'll adapt as needed to connect rooms. = )
Can we use Opfor textures too
I don't care as long as they are wad included to the bsp. I will not hunt for any wads, none. = )
How about turning this into a competition? The one who makes the most interesting room wins.
I don't see why not but i don't want that to be the main focus of the thing. Keep in mind you can always update your room, so no reason to spend a million hours making it absolutely perfect the first time.
***

K that's the last question(i think). Soooo... upload a room already!

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2008-12-31 01:09:59 UTC Post #260819
I'll do it. And I was thinking, not everybody is able to view maps from source, or goldsource, so would anybody try rekerjiggering some maps between engines? I'd do it myself, if I could do source.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 15 years ago2008-12-31 02:08:48 UTC Post #260821
Seems like people are interested in doing it for both Source and Goldsource, nice.

I'll work out some rules based on this one and shove a thread up shortly. I'll sticky them both too, until they're over.
Strider StriderTuned to a dead channel.
Posted 15 years ago2008-12-31 04:07:36 UTC Post #260825
I like the whole idea. Who can make the best room? I don't know!

EDIT: are their any rules besides it has to be a room? how about additional content like models and textures? or is it defaults only?
Rimrook RimrookSince 2003
Posted 15 years ago2008-12-31 04:59:12 UTC Post #260829
Wuuuuuuuu....t? Why would you want people to wadinclude their textures? Wouldn't you need the RMF and the WAD anyway? Seems like you could just combine all the custom WADs when you're ready to do a final compile. Also, seems like it'd be a bit hard to standardize texture lighting, since I assume that's what most people are going to be using. Everybody would need to include their own lights.rad file and hope there aren't any conflicts with other maps. Multiple skyboxes could also be an issue, if anyone uses them.

I like the whole idea though, just trying to help avoid any potential pitfalls.
Posted 15 years ago2008-12-31 08:19:37 UTC Post #260834
Yeah, i thought about these issues too. You should post your lights.rad file, what sky are you going to use, and other properties of global things like light_environment, etc.
Posted 15 years ago2008-12-31 08:22:01 UTC Post #260835
srry is right, there are things to think about with compiling and lighting. Skybox isn't necessarily a concern as long as our rooms stay as rooms. ;)

For custom textures, why not prefix them. Example: RIM_CRETE1A, RIM_REDLIGHT.

Or if you really want to open up control, make each room an individual map. That way we can compile with our own settings and sky boxes. Just fill out a list of map slots so we all know the names of the maps we need to connect to :) As far as resources go, it would be like a big map pack rather than a single map loaded with stuff... Plus no one person needs to compile the whole thing when its done.
Rimrook RimrookSince 2003
Posted 15 years ago2008-12-31 09:54:05 UTC Post #260837
I configured my lights.rad after halflife.wad .... almost any light texture is included with their natural colour(so light blue is emitting light blue not red or green or pink or yellow or etc ....)

I'll have my room done next week.

Can we include traps, things like this ?
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2008-12-31 09:57:54 UTC Post #260840
Yeah, I want to know if combat is allowed as well. Looks like Strider-Man set the rules for the Source version pretty well, we need something like that here.
Posted 15 years ago2008-12-31 10:09:28 UTC Post #260841
http://www.twhl.co.za/vault.php?map=5218
Mine's done. Should'nt add to the compile time or playing strain of the master map by much. I also did'nt add a door because I wanted the outside to match whatever theme you have for the halls. Oh, there is a vort, but it does'nt attack you... It's taking my place in the room.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2008-12-31 10:12:22 UTC Post #260842
Damn, that sure was fast.
Posted 15 years ago2008-12-31 10:16:51 UTC Post #260844
Mine's a bit bigger. I hope it's not too big.
Posted 15 years ago2008-12-31 13:06:04 UTC Post #260850
WAIT! WAIIIT! I NEED TO ADD MORE TO MY ROOM! DON'T PUT IT IN YET!!!
( Muzzleflash told me to make it better.)
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2008-12-31 13:06:56 UTC Post #260855
DON'T LISTEN TO HIM. HE'S EVIL.
Posted 15 years ago2008-12-31 13:25:27 UTC Post #260858
DON'T LISTEN TO HIM. HE'S EVIL.
SO IS HE!
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2008-12-31 13:49:56 UTC Post #260859
LOL!
The Mad Carrot The Mad CarrotMad Carrot
Posted 15 years ago2008-12-31 14:01:40 UTC Post #260862
Okay, It's ready now.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2008-12-31 21:18:39 UTC Post #260889
are their any rules besides it has to be a room? how about additional content like models and textures? or is it defaults only?
Use anything you want.

@Srry: HOly cow you bring up lots of potential problems i never thought about... i have a couple potential suggestions:

1. Include all your custom contetnt: wads,sprites,models etc., plus your .rmf, and i'll add them all to one big mod folder. Provide the correct directory structure: i.e. valve/maps, sprites, sound, models. Note with this method you wouldn't be able to use your own sky or lights.rad wich are big downfalls...

2. we'd have to use teleports when you reach the door to the next room, which would allow you to include any content you want plus custom texlights and sky. Still upload your map with the proper directory structure as listed above and also make sure to include your gfx folder and lights.rad, and .rmf file(i'd have to map transition hallways, becuase it would look better than just teleporting from room to room)

3. if somebody has a better idea or variation of what we should do please speak up and we'll go by the best suggestions.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2008-12-31 21:21:21 UTC Post #260890
Use spirit for the sky issue?
Posted 15 years ago2008-12-31 21:54:16 UTC Post #260891
I dunno enough about spirit to know the answer to that. would everyone need spirit installed and can you teleport from a spirit map to a regular map?
can we have traps?.. can we have combat?...
sure, just remember it has to be one room and one room only.

edit: i'll look at the source version rules srry mentioned and we'll probably adopt them?

editx2: I just looked at the source rules they sound good, just upload your map with everything i need including source file, lights.rad and gfx, wads etc whatever you use.
Maps i can connect without teleports i will do so, and i'll only use teleports as needed... take each map on a case-by-case basis i guess. how does that sound?

@raver: how?

@JeffMOD: yay you're the first, but you have to edit your map before i can add it. (comments in map vault)

)

@everybody: a couple clarifications:

1. rooms must have one entrance and one exit.
2. No secret rooms or other accessible areas... 1 room that's it = )
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2008-12-31 22:43:52 UTC Post #260896
Can the entrance and exit be one thing?
Oskar Potatis Oskar Potatis🦔
Posted 15 years ago2009-01-01 16:00:26 UTC Post #260931
Ah crap. I didn't know we couldn't have off sections or compartments. My idea's fucked. I'm out :cry:
monster_urby monster_urbyGoldsourcerer
Posted 15 years ago2009-01-01 21:54:43 UTC Post #260948
Can the entrance and exit be one thing?
what do you mean? if you mean one door for the whole room then no. If you mean can the entrance and exit door be the same style, then yes : )

Urban: you can have those things but they cannot be accessible to the player: i.e. you can have windows looking out to an external area but the player can't walk out there. you can have closets but put something in the way so you can't enter it.

Even if you're original idea won't work why not submit a room anyway? (aw i was excited when you said you'd enter) What was your original idea?

Edit: plus i make a informal challenge to the source version: The team to get 10 rooms submitted first is a winnar. (that's at one submission per person)
Captain Terror Captain Terrorwhen a man loves a woman
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