So, i have a map where you run into a hallway and everything fades to dark. Simultaneously, a func_wall toggle freezes the player in place, and underneath him is a trigger_changelevel with a name, and after 5 seconds the changelevel is activated by a multimanager.
Everything works, except the problem is, the player arrives "frozen" in the new map, frozen to the point that you can't even noclip out of it...
anyone know what is causing this, or a better way i can achieve the same result?