Need help with running a map Created 14 years ago2010-01-01 19:46:04 UTC by Skootter410 Skootter410

Created 14 years ago2010-01-01 19:46:04 UTC by Skootter410 Skootter410

Posted 14 years ago2010-01-01 19:46:04 UTC Post #277176
OK. So im new to this whole map-making experience and i have a quick question. I am doing the beginner's tutorials and i followed the instructions for the first tutorial and i have also gone over the set-up guide. I am trying to run my "cube" map (if you did the tutorials you know what i am talking about haha) but every time i try to run it, i get an error that says "could not find file system dll to load". What do i need to change to fix this and be able to run the map???
Posted 14 years ago2010-01-01 20:26:16 UTC Post #277177
you're mapping for half-life 1, right? also, is your setup steam or won HL, and what versions of zoner's are you using.

does it compile ok? post a copy of the compile log pleez too.

And last but not least, welcome! =)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-01-01 20:32:42 UTC Post #277178
This usually means that Hammer couldn't auto-start the map after compile, you could just check the box "Don't run the game" at the compile-settings and just start the map manually after the compile is done.

(Or set up the editor properly.)
Posted 14 years ago2010-01-01 20:42:49 UTC Post #277179
Here is the whole compiling log. Honestly, i have no idea what any of it means, so hopefully you can make sense of it Captain Terror.

** Executing...
** Command: Change Directory
** Parameters: C:\Program Files (x86)\Steam\steamapps\Rodney410\half-life

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\Rodney410\half-life\valve\maps\trial map.map" "C:\Program Files (x86)\Steam\steamapps\Rodney410\half-life\valve\maps\trial map.map"

** Executing...
** Command: C:\Users\Skootter\Desktop\Hammer\CS\hlcsg.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\Rodney410\half-life\valve\maps\trial map"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: C:\Users\Skootter\Desktop\Hammer\CS\hlcsg.exe "C:\Program Files (x86)\Steam\steamapps\Rodney410\half-life\valve\maps\trial map"
Entering C:\Program Files (x86)\Steam\steamapps\Rodney410\half-life\valve\maps\trial map.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
50%... (0.00 seconds)

Using Wadfile: \program files (x86)\steam\steamapps\rodney410\half-life\ts\decals.wad
  • Contains 0 used textures, 0.00 percent of map (244 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\rodney410\half-life\ts\mextex.wad
  • Contains 0 used textures, 0.00 percent of map (313 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\rodney410\half-life\ts\specialists.wad
  • Contains 1 used texture, 100.00 percent of map (116 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\rodney410\half-life\ts\tempdecal.wad
  • Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Texture usage is at 0.08 mb (of 4.00 mb MAX)
0.03 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:\Users\Skootter\Desktop\Hammer\CS\hlbsp.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\Rodney410\half-life\valve\maps\trial map"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: C:\Users\Skootter\Desktop\Hammer\CS\hlbsp.exe "C:\Program Files (x86)\Steam\steamapps\Rodney410\half-life\valve\maps\trial map"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:\Program Files (x86)\Steam\steamapps\Rodney410\half-life\valve\maps\trial map.prt'
Warning: No entities exist in hull 1, no filling performed for this hull
Warning: No entities exist in hull 2, no filling performed for this hull
0.01 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: C:\Users\Skootter\Desktop\Hammer\CS\hlvis.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\Rodney410\half-life\valve\maps\trial map"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: C:\Users\Skootter\Desktop\Hammer\CS\hlvis.exe "C:\Program Files (x86)\Steam\steamapps\Rodney410\half-life\valve\maps\trial map"
1 portalleafs
0 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 1
g_visdatasize:3 compressed from 1
0.00 seconds elapsed

--- END hlvis ---

** Executing...
** Command: C:\Users\Skootter\Desktop\Hammer\CS\hlrad.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\Rodney410\half-life\valve\maps\trial map"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlrad ---
Command line: C:\Users\Skootter\Desktop\Hammer\CS\hlrad.exe "C:\Program Files (x86)\Steam\steamapps\Rodney410\half-life\valve\maps\trial map"

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

6 faces
Create Patches : 96 base patches
0 opaque faces
1536 square feet [221184.00 square inches]
1 direct lights

BuildFacelights:
50%... (0.00 seconds)
visibility matrix : 0.0 megs
BuildVisLeafs:
(0.00 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
Transfer Lists : 7680 : 7.68k transfers
Indices :         640 bytes
   Data :       30720 :   30.00k bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
FinalLightFace:
50%... (0.00 seconds)
0.02 seconds elapsed

--- END hlrad ---

** Executing...
** Command: C:\PROGRA~2\Steam\STEAMA~1\RODNEY~1\HALF-L~1\hl.exe
** Parameters: -dev -console +map "trial map"

There it is, and of course the error pops up. If i check the box that says "don't run the game", the error does not pop up. How do i begin it manually?
Posted 14 years ago2010-01-01 20:44:01 UTC Post #277180
and yes, i am mapping for HL1 and Im using hammer 3.4
Posted 14 years ago2010-01-01 20:59:27 UTC Post #277181
are you steam or wonHL? anyway, if steam:

1. at loading screen, type tilda key, to bring up console
2. type "map <your mapname her with no .bsp>" e.g. map trial.
e.g. map trial
oh, and no spaces in the filename!!

Also:
Warning: No entities exist in hull 1, no filling performed for this hull
Tommy14 says..

...take care of this one unless you want to spawn at the center of the map! =)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-01-01 21:17:13 UTC Post #277184
damn still have problems lol when going into hl and trying to load the map, it reads "couldnt open mextex.wad"
ugh
Posted 14 years ago2010-01-01 21:23:12 UTC Post #277185
Contains 0 used textures, 0.00 percent of map (244 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\rodney410\half-life\t
s\mextex.wad
your map doesn't use any textures from this wad, so remove it from the wadlist, or alternatively, you could copy those wads from the specialist's directory to your valve directory.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-01-01 21:28:58 UTC Post #277186
well i fired up the specialist and it let me start the map which is great news, seeing how i am ultimately trying to start a map for TSRP. it didnt let me spawn, but at least i could look around my cube. haha
Posted 14 years ago2010-01-01 21:33:37 UTC Post #277189
nice! =) i dunno anything about ts mapping, but did you make the player spawns? (in hl, info_player_start)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-01-01 22:08:38 UTC Post #277191
EDIT: Oh, haha, it's already fixed. In that case, put in an info_playerstart in one of the spawn areas, and info_player_deathmatch spawns there and in all the other spawn areas. Make sure to use the fgd from your TS directory when you start working on your RP map. Good luck. :)
could not find file system dll to load
Can you play HL/the mod you are mapping for? (presumably TS)
This seems to say that the game/mod can't find the dll (which you need to have to run it)
Try reinstalling the game/mod, but first look for a dll file in the modname/cl_dlls and modname/dlls folders. If it's there, the mod is either incompatible with WON/steam HL (whichever you're using, Steam HL doesn't usually have problems with it, though) or it's corrupt and has to be reinstalled.
Notewell NotewellGIASFELFEBREHBER
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