models, the eternal nemesis Created 19 years ago2004-05-19 20:04:30 UTC by Asghod Asghod

Created 19 years ago2004-05-19 20:04:30 UTC by Asghod Asghod

Posted 19 years ago2004-05-19 20:04:30 UTC Post #27689
Hello, I'm new here. I've been reading posts since a few days and now here I am. Now I need help, let's see if anybody can help me ^^U

I want a soldier to be sitting in a desk. Right. I can re-skin the sitting_scientist or re-skin a scientist and make it sit down with a script_sequence. But, complicating things, I ALSO want scientifics in my map, so I don't wanna modify the pak file. The solution would be, then, to simply create a monster_generic, but it won't be sitting.

Anybody can help me? :( Thank you!
Posted 19 years ago2004-05-19 20:35:08 UTC Post #27695
Modify the scientist models that you dont lpan to do. Somwhere there is the 4 models of einstein, glasses and the other 2. Go find them.
Posted 19 years ago2004-05-19 20:38:38 UTC Post #27696
hmmm... there's about 9 or so files of scientist.mdl, besides, HLMV only allows to open the first of them... :zonked:
Posted 19 years ago2004-05-20 02:26:34 UTC Post #27750
I can't think of a way around this. Why don't you get an hgrunt to sit? Don't they have sitting animations?

Apart from that... coding looks possible. Maybe Spirit.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-05-20 04:45:33 UTC Post #27767
I see... but Spirit doesn't work under HL, does it?
Posted 19 years ago2004-05-20 06:23:41 UTC Post #27773
scientist.mdl contains the model and it's several appearances (called body parts), as well as some sequences. The other 7 files all contain some sequences. There are no 4 models for the 4 'different' scientists, the head is just a body part that has 4 options. Grunts also have 4 different heads available, as well as 3 weapon types (no weapon too! ;)).

What you should do, is decompile the scientist model, reskin it (or remodel it, but leave the skeleton intact) and compile it into a model with a different name than scientist.mdl. You can then use that model with a monster_generic.
Posted 19 years ago2004-05-20 09:08:47 UTC Post #27822
yes, I thought about that, but then it won't be able to sit down, because generics don't obey scripts, right?
Posted 19 years ago2004-05-20 10:01:47 UTC Post #27832
In fact, I never tried. Try it yourself... :)

If it doesn't work, you can always try to add a body part to the scientist model, a military body and a military head, and find out what's the 'body' value of it (in Advanced properties, you can add a 'body' key and give it a value, those value's correspond with certain body-parts combinations.).
Posted 19 years ago2004-05-20 10:02:18 UTC Post #27833
The advanced options of a monster_scientist, I mean... :)
Posted 19 years ago2004-05-20 14:18:54 UTC Post #27887
make sure you do asing the bones right ;)
Posted 19 years ago2004-05-21 17:07:51 UTC Post #28100
Hey, I'll thank you very much. I use spirit, so I think the second option would be good, if it's possible. Thank you again.
You must be logged in to post a response.