cs model support Created 14 years ago2010-01-27 08:34:41 UTC by Captain Terror Captain Terror

Created 14 years ago2010-01-27 08:34:41 UTC by Captain Terror Captain Terror

Posted 14 years ago2010-01-27 08:35:47 UTC Post #278445
ugh, i've tried everything, but i can't get cs models to show up in hammer 3.5..
Here are my configuration:
User posted image
And here are the fgd i'm using. I did unpack all the models and sprites to their subdirectories in Cstrike.

Any help or words of wisdom greatly appreciated!

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Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-01-27 13:12:23 UTC Post #278447
You need to point your Mod Directory to S:\counter-strike\cstrike and Game Directory should point to half-life\valve

Then, make sure you have extracted the models in counter-strike\cstrike\models.

Now it should work.
Posted 14 years ago2010-01-28 04:01:48 UTC Post #278498
Models are extracted. Changed configuration, but still not working:
User posted image

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Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-01-28 13:05:57 UTC Post #278506
Check if the cs fgd file actually supports models in Hammer.

Instead of putting the models in cstrike/models, try valve/models.
Posted 14 years ago2010-01-28 21:06:08 UTC Post #278519
What entity are you using to display the model? (Should be cycler_sprite)
Could also try and set "Game directory" to point to counter-strike (My "Game directory" points to: C:\Program Files\Steam\SteamApps\*****\counter-strike).

You could also try this fgd: http://www.speedyshare.com/files/20625061/cs-fgd-xpu.zip (Ignore "counter-strike-SP.fgd", only use "counter-strike.fgd")
Posted 14 years ago2010-01-31 15:11:08 UTC Post #278566
yeah the cycler sprite and like, when you have a info_player start it should show the ct model, and the t model for the info_player_deathmatch and os on...

i will try your suggestions when i get home from holiday! thanks Mr. Atom and Mr. Killer-Duck.

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Captain Terror Captain Terrorwhen a man loves a woman
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