How can you make certain parts of a text Created 14 years ago2010-02-03 23:00:46 UTC by Suparsonik Suparsonik

Created 14 years ago2010-02-03 23:00:46 UTC by Suparsonik Suparsonik

Posted 14 years ago2010-02-03 23:07:19 UTC Post #278669
[EDIT] Damn title character limit... Anyways, How can you make you make certain parts of a texture see through? I'm trying to do it with a cell door, but it isn't working quite well. I put the blue that shows up transparent in-game in the spots, but it isn't rendering right. Is there something I'm doing wrong?
User posted image
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-02-03 23:18:36 UTC Post #278670
It has to be the 255th colour of the palette, and the entity has to be set to rendermode solide 255.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-02-04 00:19:58 UTC Post #278673
so it has to be an entity to be transparent?
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-02-04 00:32:32 UTC Post #278674
Posted 14 years ago2010-02-04 05:17:33 UTC Post #278677
Rendermode texture works as well, but makes it full-bright.
Oskar Potatis Oskar Potatis🦔
Posted 14 years ago2010-02-04 08:33:15 UTC Post #278679
Still does not work.

I've did both of the things you said for me to do and nothing is happening.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-02-04 08:41:06 UTC Post #278681
give us a screenshot of the properties.
Also, potatis; That makes the entire texture transparent, not just the blue.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-02-04 09:25:33 UTC Post #278683
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-02-04 17:00:44 UTC Post #278691
Everything seems alright, it should work. Remember it won't be transparent in Hammer, only in game.
Posted 14 years ago2010-02-04 17:18:47 UTC Post #278695
I know it won't be transparent in hammer. I just don't know why it won't be transparent in-game.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-02-04 17:26:28 UTC Post #278696
@JeffMOD: No, not with a >0 renderamount.
Oskar Potatis Oskar Potatis🦔
Posted 14 years ago2010-02-04 21:20:56 UTC Post #278711
It's probably because your blue color is not the 255th color of the palette as seen in Wally when the texture is within the WAD, not within Photoshop or whatever you're using to edit the BMP outside the WAD (chances are it's a 24 bit bitmap in which case you have quite a lot more than 255 colors, which are then converted to a 255 color palette when you drop it into a WAD.)
User posted image
Go under the Color menu and select Edit Palette to see what the texture's palette looks like. If it's wrong you go under the Colors menu again and click Translate Colors to swap the indexes around so the blue color you used for transparency is actually the 255th color. Use the eye dropper tool over whatever area you want and it'll even tell you if it's in index #255 or not.
Posted 14 years ago2010-02-04 23:12:13 UTC Post #278715
Did what srry said, it works finally now!
User posted image
thanks man.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
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