Delete brushs? Created 14 years ago2010-03-11 12:22:26 UTC by 23-down 23-down

Created 14 years ago2010-03-11 12:22:26 UTC by 23-down 23-down

Posted 14 years ago2010-03-11 12:23:08 UTC Post #279624
Hi people..

Is it actually possible to delete brushs. (For example) I have a situation where Barney wont let Gordon through an Area until he get his Hazard suit. After that I want Barney to give Gordon access. So far no problem.

My problem is that the Player can push Barney away and to avoid this I created an invisible funk_wall_toggle. But how do I delete it. Killtarget didn't worked after Gordon collected his Suit.

how are you doing such things? I tried to find tutorials here or example maps regarding this but without any success.
Posted 14 years ago2010-03-11 12:29:55 UTC Post #279625
Just trigger your func_wall_toggle so it'll be deactivated.
Oskar Potatis Oskar Potatis🦔
Posted 14 years ago2010-03-11 12:39:52 UTC Post #279626
Example:

trigger_once
  • Target: togglewall
func_wall_toggle
  • Name: togglewall
Rimrook RimrookSince 2003
Posted 14 years ago2010-03-11 13:10:50 UTC Post #279627
Why not make an actual door that can only be opened when you have the suit.
The Mad Carrot The Mad CarrotMad Carrot
Posted 14 years ago2010-03-11 17:55:23 UTC Post #279628
the toggle part of the entity should have been a dead giveaway for you!

toggle the wall silly when the conditions are met...

or just do what Atom said.....
Posted 14 years ago2010-03-11 19:34:39 UTC Post #279630
Oh yes havent thought about those 2 entities... thx guys. :)
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