Mix.wad Created 19 years ago2004-05-20 23:10:50 UTC by Rileymo Rileymo

Created 19 years ago2004-05-20 23:10:50 UTC by Rileymo Rileymo

Posted 19 years ago2004-05-20 23:10:50 UTC Post #27951
I created a wad with wally by mergeing wads from blue-shift, half-life, tfc, opforce, and a from a sp mod called todesangst. is this a good idea?
it over 100 Mb.
Posted 19 years ago2004-05-21 01:35:33 UTC Post #27965
We all have the halflife.wad. It's not a good idea to let us download textures we already have. Only supply the ones we don't have. I'd say, don't merge these .wad files, use the seperate .wad files and -wadinclude the textures from the .wad files that not everyone has.
Posted 19 years ago2004-05-21 05:45:55 UTC Post #27983
I would pick out the textures you used, and make them a certain wad - then wadinclude it.
Posted 19 years ago2004-05-21 05:53:25 UTC Post #27988
Not necessary. -wadinclude only includes the used textures from the specified .wad file.
Posted 19 years ago2004-05-21 05:55:38 UTC Post #27989
Thats what I said, ffs.
Posted 19 years ago2004-05-21 06:05:28 UTC Post #27992
Mmh, I think there's some misunderstanding here. You mean, only select the textures you're planning to use and put them into a .wad, instead of mixing up a lot of textures into a huge .wad file.

Anyway, -wadinclude will still only include the used textures from that .wad, whether it's huge or small. So, you can still use the seperate .wad files, and -wadinclude all of them. The results are the same when you mix these textures together into one wad file that you -wadinclude. My point: why the extra work of putting textures into one .wad file?
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