Created 14 years ago2010-02-24 14:38:13 UTC by Rimrook
Just vm the wires, at least that's how I would make them.Simply VMing gives inconsistent width. You don't get a lot of wiggle room because some parts might be 1 unit wide, and other parts might be too fat or way too thin of you move the vertices around too much.
Simply VMing gives inconsistent width. You don't get a lot of wiggle room because some parts might be 1 unit wide, and other parts might be too fat or way too thin of you move the vertices around too much.Would be interesting to see that trick of yours. The last time I did something like that, I used to move the verticles according to the angle the wires are touching, so visually it would look like it still is as wide/fat as they should be.
There's a nice trick to keeping a fairly consistent width around corners or large curves.
How do you "move" from one cubicle to another btw? (sorry if it's already been covered)He said that he would make a script and bind keys to move to the next/previous cubicle.
I also discovered the secret of making realistic wires. It is called "patience".Nah, it's 1x1unit triangles for curves.
Nah, it's 1x1unit triangles for curves.Never would've thought about that.
I still don't have a clue what to make out of mine. D:TJB.. Same here :S I tried alot of stuff, but everything is like to newbie to look at :S