I declare:
"Compiling a Source EP1 engine map with the Compilator."
Fully working!
Next up: compiling an Orange Box map...
Created 17 years ago2007-07-26 11:59:23 UTC by The Mad Carrot
Hope you don't hit any snags!That is why I said that.
"this program will not operate on 64-bit system"how do you get compilator running on windows 7?
Achievements anyone?Pointless and unwanted. Annoying, inappropriate, unprofessional and unneeded.
You want profiles? You got profiles!Awesome! Would different profiles also include all the individual tool settings, including the HLFix wadlist and the CSG wadinclude list?! That would be so awesome...
Why would you want the scheduler to compile maps from different profiles? I mean, you're working on one project at a time.Bot everybody is working with one project at a time, especially when I leave home and I would like to compile several maps in a row, and apply different settings to them.
Don't know if it's been mentioned, but I think it could use some kind of exlanation of what all the options do. It seems like it'd be rough on people who don't know (like me, for example).If you're talking about the compile stage paramaters, i thought it already did that. (hovering your mouse pointer over a paramater should make it's function/definition pop up in the bottom box, right?)
Yes. But as you may know, the Source SDK is a broken down mess. Im not implementing Source support until Valve fixes it.Was just about to say...