[UTILITY] Compilator 3 Public Beta Created 16 years ago2007-07-26 11:59:23 UTC by The Mad Carrot The Mad Carrot

Created 16 years ago2007-07-26 11:59:23 UTC by The Mad Carrot The Mad Carrot

Posted 15 years ago2009-02-26 18:11:52 UTC Post #262988
I declare:

"Compiling a Source EP1 engine map with the Compilator."

Fully working! :D

Next up: compiling an Orange Box map...
The Mad Carrot The Mad CarrotMad Carrot
Posted 15 years ago2009-02-26 18:19:18 UTC Post #263354
Huntey will apreciate being able to compile his campaign on it, me thinks. Hope you don't hit any snags!
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-02-26 20:18:18 UTC Post #263358
does L4D use the OB Source engine?
Archie ArchieGoodbye Moonmen
Posted 15 years ago2009-02-26 20:40:30 UTC Post #263359
I think L4D uses an even newer engine...
Plus, its installed in a different folder.

At this point OB map compiling does'nt work at all! :(
The Mad Carrot The Mad CarrotMad Carrot
Posted 15 years ago2009-02-26 21:31:28 UTC Post #263365
Hope you don't hit any snags!
That is why I said that. ;)
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-03-21 06:12:44 UTC Post #264370
How do I delete it correctly? Is it safe to just delete the exe? Does the program make any changes to the windows registry?
Posted 15 years ago2009-03-21 09:56:46 UTC Post #264375
Yeah the program makes keys in the registry which are used to store application settings. Its under:

HKEY_LOCAL_MACHINE\SOFTWARE\AtomsTools

Simply delete the "TheCompilator" key.

May i ask why you want to delete it? The upcoming new version does'nt use the registry any more to store application settings, it now uses a simple text file.
The Mad Carrot The Mad CarrotMad Carrot
Posted 15 years ago2009-03-21 10:16:01 UTC Post #264379
There's nothing wrong with it as far as I can see, it's just that I don't need it. I already have a hand-made bat-file that works perfectly for me.

(I just installed it to check out what it had to offer)
Posted 15 years ago2009-03-21 10:52:18 UTC Post #264383
Alright, fair enough.
You may want to check out the new version once i release it. Its superior over the current version. :)
The Mad Carrot The Mad CarrotMad Carrot
Posted 14 years ago2010-01-11 19:17:29 UTC Post #277728
All your tools are belong to us.
Striker StrikerI forgot to check the oil pressure
Posted 14 years ago2010-01-11 20:41:46 UTC Post #277738
How much progress have you gotten through on the updates for this?
I believe there were several ideas you said you will implement on the next update, though we havent heard back in a while. Just wondering how far you've gotten with that.

"Actually, its at version 2.0.03 Beta...
So its almost done, stay tuned!"
- 20/01/09
Jessie JessieTrans Rights <3
Posted 14 years ago2010-01-13 21:04:07 UTC Post #277886
"this program will not operate on 64-bit system"
how do you get compilator running on windows 7?
Posted 14 years ago2010-01-13 21:13:51 UTC Post #277887
Is there a compatibility mode?

Otherwise you could ask Muzz to compile it again in 64 bit mode nicely.
TheGrimReafer TheGrimReaferADMININATOR
Posted 14 years ago2010-01-13 21:37:22 UTC Post #277888
It works on my 64 bit Win 7. Although it gives a lot of errors about the registry, but it works.
ChickenFist ChickenFist<Witty Title>
Posted 14 years ago2010-01-13 21:46:07 UTC Post #277889
Wtf, where's my post? I posted a reply yesterday, answering Darkie's question.

Goddammit.

In short: as i program, i learn new things and find new ways to do things better. Im going to rebuild the Compilator from scratch (which i already did). Version 2.x.xx will never make a public release. Be on the look out for version 3. One if its new feature will be a profile/preset manager in wich you can create profiles/presets for any game/mod. Just set it up once and you never have to set it up again while still being able to compile for different games/mods.

As for that 64-bit issue, Ill have to recompile the project to make the application support 64 bit cpu's as well as x86 cpu's.

Maybe ill just compile the current version as it is right now, and just release that. Several TWHL members are already using beta's of version 2 and as far as i know, they like it.

Stay tuned.
The Mad Carrot The Mad CarrotMad Carrot
Posted 14 years ago2010-01-24 16:53:17 UTC Post #278365
User posted image
Achievements anyone?
The Mad Carrot The Mad CarrotMad Carrot
Posted 14 years ago2010-01-24 17:11:29 UTC Post #278366
Does that mean to compile a hundred different maps, or just a hundred compiles of whatever?
Posted 14 years ago2010-01-24 17:47:04 UTC Post #278367
Well, i've been thinking about that, it's a little tricky. I would prefer you have to compile 100 different maps (no map twice), but it won't be easy to check on that.
As of right now, im not even sure achievements will be included in the Compilator, it was jus a test really.
The Mad Carrot The Mad CarrotMad Carrot
Posted 14 years ago2010-01-24 17:48:11 UTC Post #278368
pointless, but fun. People like pointless, but fun.
Archie ArchieGoodbye Moonmen
Posted 14 years ago2010-01-24 17:58:46 UTC Post #278369
I think it should be useful if you added a scheduled compilation feature.
Of course, the scheduler should include options such as different profiles for each map as the user likes.
Striker StrikerI forgot to check the oil pressure
Posted 14 years ago2010-01-24 18:03:08 UTC Post #278370
Since I started mapping in 2003, I don't even think I've accumulated 100 different compiles.
Posted 14 years ago2010-01-24 18:08:09 UTC Post #278371
Pointless, but fun is exactly right!

You want profiles? You got profiles!
User posted image
Note that this is a work in progress screenshot.
The Mad Carrot The Mad CarrotMad Carrot
Posted 14 years ago2010-01-24 19:12:25 UTC Post #278372
Wow, all these bell and whistles.
...Can it compile RMF and VMFs yet?
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-01-24 19:18:31 UTC Post #278373
oh, yeah, that'd be quite neat if it accepted .rmfs and created the .map for you.
Especially since Hammer 3.5 has the odd tendency to not update .maps when you export.
Archie ArchieGoodbye Moonmen
Posted 14 years ago2010-01-24 19:35:54 UTC Post #278374
I never understood why there is an "Export to MAP" option when you can select the MAP format in the Save dialog!
Posted 14 years ago2010-01-24 19:41:06 UTC Post #278375
Achievements anyone?
Pointless and unwanted. Annoying, inappropriate, unprofessional and unneeded.
Penguinboy PenguinboyHaha, I died again!
Posted 14 years ago2010-01-24 19:53:16 UTC Post #278377
I think you'd be surprised by how many people enjoy little light-hearted touches like achievements, PB.
Archie ArchieGoodbye Moonmen
Posted 14 years ago2010-01-24 20:08:56 UTC Post #278378
PB has a point, but achievements are not at all annoying. I'd like to see achievements in games.

@JeffMOD: eventually, yes. Its a bit buggy, Ep1 engine maps compile fine, but OB maps give me errors.

@Hunteh. It does that already. It accepts rmf files, then it runs through HLFix which creates a .map for the rest of the tools. This renders the Export to MAP option in Hammer completely useless. Another thing is that cordons, created with the cordon tool, no longer work. If you want to compile only a part of your map, you'll have to VIS group it. HLFix has an option to ignore VIS groups.

The thing is, this feature is only available in version 2.xx which was never released. i might just release it, but keep in mind that its still a beta, but you can compile and run maps just fine with that version.
The Mad Carrot The Mad CarrotMad Carrot
Posted 14 years ago2010-01-24 21:19:27 UTC Post #278379
You want profiles? You got profiles!
Awesome! Would different profiles also include all the individual tool settings, including the HLFix wadlist and the CSG wadinclude list?! That would be so awesome...

'nother small thing is would be nice to have a "select all"/"deselect all" to the rmf list... It's really not a big deal but would still be nice when compiling multiple maps..

Nice to see you're still updating this1

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-01-24 23:28:53 UTC Post #278380
@Huntey: No, I wouldn't be surprised. No sane person wants stupid, pointless, bloaty things in any application.
@Muzz: An application is not a game. Worthless functions such as this decrease the value of the application.

I ain't going to budge on this. If I saw this in any program I would want to use a lot, I would immediately close it and look for alternatives. Makes it look like a 12-year-old made it. Might sound harsh, over-critical, whatever - but it doesn't matter. If you don't know why it's a terrible idea, you need to start seriously thinking about learning some decent application design.
Penguinboy PenguinboyHaha, I died again!
Posted 14 years ago2010-01-25 01:20:22 UTC Post #278381
Hate to say it, but PB is right. If i'm going to use an application like this, which is a tool that is an extension to my current set of already functional working environment, then it needs to be functional, simple, and small. I want, when I go to use it, to go bang, bang, bang, done. I want it to do what it is meant to be doing and not clutter up my work environment and brain with useless functions and abilities.
Posted 14 years ago2010-01-25 10:36:29 UTC Post #278386
I think it should be useful if you added a scheduled compilation feature.
Of course, the scheduler should include options such as different profiles for each map as the user likes.
Striker StrikerI forgot to check the oil pressure
Posted 14 years ago2010-01-25 13:10:13 UTC Post #278387
@ Striker: You mean like, start compiling at predefined time intervals?
Why would you want the scheduler to compile maps from different profiles? I mean, you're working on one project at a time.

@ Captain Terror: So instead of checking maps using the checkbox before each rmf item, you simply highlight the ones you wish to compile?

I actually like that. Im getting rid of the CheckedListBox and replace it with a normal ListBox.
The Mad Carrot The Mad CarrotMad Carrot
Posted 14 years ago2010-01-25 13:25:18 UTC Post #278390
Why would you want the scheduler to compile maps from different profiles? I mean, you're working on one project at a time.
Bot everybody is working with one project at a time, especially when I leave home and I would like to compile several maps in a row, and apply different settings to them.
Striker StrikerI forgot to check the oil pressure
Posted 14 years ago2010-01-25 13:29:31 UTC Post #278391
Ah, i see what you mean now. Ill see what i can do.
The Mad Carrot The Mad CarrotMad Carrot
Posted 13 years ago2010-04-09 18:30:03 UTC Post #280382
Don't know if it's been mentioned, but I think it could use some kind of exlanation of what all the options do. It seems like it'd be rough on people who don't know (like me, for example).
Jessie JessieTrans Rights <3
Posted 13 years ago2010-04-09 18:41:48 UTC Post #280383
Version 3 will have that.
The Mad Carrot The Mad CarrotMad Carrot
Posted 13 years ago2010-04-10 03:05:29 UTC Post #280386
does the compilator work with shlt 3.8? :P srry for possibly nooby question.
Skals SkalsLevel Designer
Posted 13 years ago2010-04-10 08:48:15 UTC Post #280400
3.8 is out? Got a link?
Go ahead and try it out, i think there's a good chance that 3.8 will work just fine with the COmpilator. If not, tell me about it here.
The Mad Carrot The Mad CarrotMad Carrot
Posted 13 years ago2010-04-10 10:22:08 UTC Post #280401
I think it worked, well my map runs just fine so far! here they are:

http://www.svencoop.com/forums/showthread.php?t=36733

I think they're only about a couple days old so don't worry you didn't miss out.
Skals SkalsLevel Designer
Posted 13 years ago2010-04-11 18:51:36 UTC Post #280437
Don't know if it's been mentioned, but I think it could use some kind of exlanation of what all the options do. It seems like it'd be rough on people who don't know (like me, for example).
If you're talking about the compile stage paramaters, i thought it already did that. (hovering your mouse pointer over a paramater should make it's function/definition pop up in the bottom box, right?)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 13 years ago2010-04-11 20:41:18 UTC Post #280439
He's probably using version 1.02 which is the latest version available to the public. This version does'nt have those explanations.
The Mad Carrot The Mad CarrotMad Carrot
Posted 13 years ago2010-07-19 16:01:26 UTC Post #283190
I have decided to drop Source support. It's a freaking pain in the butt to implement it.

Im sorry, but Source is out.
The Mad Carrot The Mad CarrotMad Carrot
Posted 13 years ago2010-07-19 16:06:58 UTC Post #283191
Aw, right when I was planning to switch to source :P. You should save the files just incase you wish to continue in the future.
Skals SkalsLevel Designer
Posted 13 years ago2010-07-26 17:23:09 UTC Post #283193
Ok, ill try it again, after all the SDK was updated some time ago so hopefully this issue i was having (seen here and here, the seconds link explains it better) has been fixed by now.

Plus, thanks to Rabidmonkey, i now have an example of how a source batch file looks like so i know what parameters and variables it needs to compile properly. I have'nt tried compiling anything with that batch file yet, but i have high hopes it'll work.
The Mad Carrot The Mad CarrotMad Carrot
Posted 13 years ago2010-07-26 20:58:49 UTC Post #283509
So Source Compilator may work after all? Sweet.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2010-10-05 17:36:22 UTC Post #286171
Yes. But as you may know, the Source SDK is a broken down mess. Im not implementing Source support until Valve fixes it.
After many weeks of hard work, i can pretty much say that Compilator 3 is finished. There are probably still minor issues left here and there, but the that won't stop the application from doing its job.

So stay tuned, it won't be much longer. :)
The Mad Carrot The Mad CarrotMad Carrot
Posted 13 years ago2010-10-05 17:57:59 UTC Post #286173

] wooo

Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2010-10-05 21:36:26 UTC Post #286175
Yes. But as you may know, the Source SDK is a broken down mess. Im not implementing Source support until Valve fixes it.
Was just about to say...
Crollo CrolloTrollo
Posted 12 years ago2011-07-09 18:43:04 UTC Post #296412
Yes, im still working on the damned thing.

Here's the new Profile Manager:
User posted image
It may be a tad too big for your liking but i wanted to fit all of the stuff on one form and not use multiple forms, like the Default Paths form. That has been taken out and merged with the Profile Manager form.
The Mad Carrot The Mad CarrotMad Carrot
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