Mod Idea - Feedback needed Created 14 years ago2010-07-11 23:00:38 UTC by Don Punch Don Punch

Created 14 years ago2010-07-11 23:00:38 UTC by Don Punch Don Punch

Posted 14 years ago2010-07-11 23:00:38 UTC Post #282939
Well, as some of you have seen in the goldsource forums, we are making an MMORPG for source. Befor I get too far ahead of myself, I am conducting a small 'market research' on the theme.

So far, amoungst my steam friends, I have gotten a positive reaction... but you know how friends are.

I personally like the idea, but I would like some feedback from this community too.

Anyways, watch this... http://www.youtube.com/watch?v=u4U4xtIbku8
Posted 14 years ago2010-07-12 03:54:10 UTC Post #282940
What is this I don't even... Are you sure you didn't just rip those images off the internet? Anyway I have no idea what this is about. You aren't really good at market research are you?
Skals SkalsLevel Designer
Posted 14 years ago2010-07-12 05:17:24 UTC Post #282941
Why are there some monsters and a satellite?
Posted 14 years ago2010-07-12 05:27:39 UTC Post #282942
Compiling a heap of other peoples photo's and concept art into a video really isn't going to sell your mod idea.

Though it did remind me just how much I want to see a modern Call of Cthulhu game/film.
Strider StriderTuned to a dead channel.
Posted 14 years ago2010-07-12 05:30:18 UTC Post #282943
He's talking about his mod idea in this thread.

The video seems pretty abstract -- just a bunch of snatched concept imagery? Doesn't really say much at all about the game itself. Hell, if you didn't even create the concept art in question it says absolutely nothing.

I will say that the idea is interesting. I'd definitely try it out, if it were a released mod. The idea is quite interesting and could prove pretty fun if done right, regarding the MMO elements. Whether or not I'd keep playing depends on the quality of the content. Is there enough to do, in terms of gameplay content? Are there enough players to make it interesting?

If you think this project is doable, I'd definitely say go for it. But it is ambitious -- don't take on a project you can't finish.
Posted 14 years ago2010-07-12 11:16:42 UTC Post #282944
All of the images in here are just ripped of the net. I am using theme as a general theme to base the game off of. I do have a concept artist, coder, and modeler. All I am looking to do here is see if this theme is attractive to people, before we commit to it.
Posted 14 years ago2010-07-14 22:01:08 UTC Post #283056
So after a few days and a lot of forums, we have decided to make 1 last move befor work starts on this mod.

Although it would be a interesting challenge and achievment to make a game of this genre on the Source engine, for amature developers it is too much of an undertaking.

That being said, we are moving foward with the idea of a Cthulhu based/Steampunk RPG, and adding the MMO element of it towards the beta stages.

Another large move for this project is that we have decided to work with the Unreal Development Kit(UDK), as it was designed to allow the type of levels that will be needed to be effective.

Anyways, I am really excited to start work on this project, and will get back to you guys with some orginal concept art as soon as it is done.

I will still post a thread here about it even though its UDK as long as the mod's dont mind.
Posted 14 years ago2010-07-15 04:35:11 UTC Post #283061
Too bad you decided to abandon GoldSrc, but I'd still love to get updates on the mod. At least I don't mind you continuing to post here.
Posted 14 years ago2010-07-15 06:51:51 UTC Post #283063
You have to pay to use and publish using the UDK. Plus it's alot more complicated than hammer. You won't be able to pull it off with "amature developers", but good luck.
Skals SkalsLevel Designer
Posted 14 years ago2010-07-15 19:39:40 UTC Post #283073
I have been using the unreal ed for a couple of years now, I am actually more proficient with the UDK than Source.

The UDK is free to use, and free to distribute your free game with. If you decide to sell your creation made with the UDK, there is a $99 licensing fee, the 1st $5,000 you make is royalty free, and anything over that has a 25% royalty fee. (if you make $15,000 you only owe $99+25% = $2,599)

As far as I am concerned, this will be a free to download and free to play game. If public interest grows enough over the next year or so that it is being made, we might make the switch to make it a buyable game, but I won't kid myself, that won't happen (but its nice to have options).

btw there is a big difference between amature developers and noob developers.
Posted 14 years ago2010-07-18 01:51:05 UTC Post #283142
After much discussion with the mod team (2 coders and myself), we have decided to pull back from the mmo elements of this game for now. Instead we will be focusing on a Borderlands style of gameplay.

The core game will still be the same, an XP based system, player class, questing, and so on, but instead of a massive online version of this, it will be a single player/co-op game.

The core network infrastructure of UDK is the same as Source as far as player limits go, and for a MMO you need a minimum of 2,000 players. We do not have the resources to create or propagate such a network.

The good news is, the team is very familiar with Source and its code/SDK, which will make development on this much faster. There is also a ton of content that can be used that is premade (textures, models, etc).

Now that all of that has been said?

I have the design documents for the mod almost completed and we are all geared up to begin production starting Monday.

We will still be needing some modelers to do some character models, but I do understand that recruiting without posting any content is next to impossible, so that will have to come later. If anyone here would like to help in that aspect, give me a shout.
Posted 14 years ago2010-07-18 10:05:40 UTC Post #283145
Maybe unbreakable can contribute?
Tetsu0 Tetsu0Positive Chaos
Posted 14 years ago2010-07-18 11:16:22 UTC Post #283146
btw there is a big difference between amature developers and noob developers.
Last time I checked noob and amateur / novice meant the same thing.
Skals SkalsLevel Designer
Posted 14 years ago2010-07-18 11:39:40 UTC Post #283147
An amateur is not a professional, in other words an amateur game developer doesn't work as a game developer. An amateur can still be very good at what he's doing. A novice is someone who's inexperienced. A novice can be a professional.

You and me, we're amateurs but not novices at Half-Life mapping.
Oskar Potatis Oskar Potatis🦔
Posted 14 years ago2010-07-18 12:26:17 UTC Post #283148
Ok, thanks for the history lesson.
Skals SkalsLevel Designer
Posted 14 years ago2010-07-18 12:51:08 UTC Post #283149
The concept art looks great, I wish you good luck.
Edit:
All of the images in here are just ripped of the net.
Oh.
Oskar Potatis Oskar Potatis🦔
Posted 14 years ago2010-07-18 16:32:29 UTC Post #283152
lol yea, if that was my real concept art, i wouldn't be an amature or a noob.
Posted 14 years ago2010-07-18 19:43:43 UTC Post #283154
You have to pay to use and publish using the UDK. Plus it's alot more complicated than hammer.
You don't pay anything for udk so long as you don't sell your work.
And it's only complicated for someone who's never used a professional map editor and has only used a basic tool like hammer.
Crollo CrolloTrollo
Posted 14 years ago2010-08-05 23:42:02 UTC Post #283939
User posted image
I will be starting a thread for this shortly, but we are almost ready to go public.

Got the website and forums up, got a couple of artist (made the new logo), read me a couple more Lovecraft books on Cthulhu, as well as have another guy deep diving into the Cthulhu mythos, a pair of coders well into the player class and skills, and myself, way into the 1st map.

We will be releasing more info on this when the time is right, but just letting you guys know we are working on this...
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