door with moving handle using spirit Created 19 years ago2004-05-22 06:57:09 UTC by badong badong

Created 19 years ago2004-05-22 06:57:09 UTC by badong badong

Posted 19 years ago2004-05-22 06:57:09 UTC Post #28180
how do i make rotating door knob attached to a door in spirit? i tried the "moves with" key but nothing happens.
Posted 19 years ago2004-05-22 08:15:09 UTC Post #28188
Then you made it wrong :P
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-05-22 08:27:18 UTC Post #28191
You want a rotating door also? Sorry, SoHL doesn't feature "rotate with". Actually not when I last downloaded it.
Posted 19 years ago2004-05-22 09:06:44 UTC Post #28195
i tot "moves with" makes the two entities attached to each other :P
Posted 19 years ago2004-05-22 09:42:51 UTC Post #28212
i need to try that spirit thing. sounds easy.
Luke LukeLuke
Posted 19 years ago2004-05-22 09:48:06 UTC Post #28216
...and cool shine effect. but the func_shine wont affect the windows only the floors and water. :(
Posted 19 years ago2004-05-22 13:15:43 UTC Post #28230
The readme of Spirit says clearly it isn't recommended to use "move with" with a rotating object (a door, for example). I think you'll have to do it the old way, two origins and a trigger.
Posted 19 years ago2004-05-22 17:01:12 UTC Post #28262
It can be pretty much faked by using env_renders, trains that are teleported and such. It's the hard way but there doesn't really seem to be an easy way for this.
Posted 19 years ago2004-05-22 17:04:44 UTC Post #28264
cp. you never heard o spirit?? LOL
Posted 19 years ago2004-05-22 17:23:29 UTC Post #28265
Sure I did. But SoHL doesn't feature 'rotate with', wich is what badong needs here.

And, you still can do a heavy lot of things with plain, basic HL. Just requires some more trickery... :)
Posted 19 years ago2004-05-22 17:25:48 UTC Post #28266
wtf is "spirit" ?:confused:
Posted 19 years ago2004-05-22 17:30:59 UTC Post #28268
Posted 19 years ago2004-05-22 19:15:10 UTC Post #28283
Look, man just make it a func_door_rotating with the same origin as the door.
Posted 19 years ago2004-05-22 20:33:17 UTC Post #28292
Posted 19 years ago2004-05-23 02:20:51 UTC Post #28318
ashgod, im afraid thats the hardway :(
Posted 19 years ago2004-05-23 11:40:22 UTC Post #28370
I didn't read it completely, 15 ents for a knob? man, just make a button :P
Posted 19 years ago2004-05-23 11:43:01 UTC Post #28371
Not very hard.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-05-23 11:51:28 UTC Post #28372
Either go for a simpler thing like a button next to the door, or do it the hard way. Currently, I don't know of an easy way for this. Not even with SoHL.

When you make the rotating door knob a func_door_rotating with the same origin as the door, it will rotate as if the door swings open when you use it, not rotate as if you'd turn it. In that fact, you'd better attach the knob brushes to the door, making one entity of them.
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