Post your screenshots! WIP thread Created 16 years ago2007-12-16 00:58:58 UTC by doodle doodle

Created 16 years ago2007-12-16 00:58:58 UTC by doodle doodle

Posted 14 years ago2010-07-27 20:28:53 UTC Post #283544
I like the lighting man.
Heres the crumpled wrapper I used as reference.. lol
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End result with him uv'd, reason the squares are diferent sizes is because I got to callapse the model pieces, then fit all the uv's in a square.. :P fun fun. Can't wait until I animate it.
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Unbreakable UnbreakableWindows 7.9 Rating!
Posted 14 years ago2010-07-27 21:09:48 UTC Post #283545
[quote]@ Urby

Keypad system:
(Snipped link)

It might need a little editing but it should work.
I think the buttons might be a bit large for his purposes though, so he'd want a GUI solution. I've seen it done before... But I don't remember what the mod was called and I can't seem to find it on MODDB anymore. I remember it had reflective glass, improved physics, HL2 style zombies, and improved graphics all around. A lot of ported HL2 content too... :\ May be the reason I can't find it on MODDB.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-07-27 21:24:20 UTC Post #283546
Slightly-less blocky:
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P

My Only question now: Is there a "mirror tool" in hammer do i don't have to build the whole other g-damn half?!

Joe: those screens look REALLY good!

Unbreakable: Very neat stuff as per usual. I admire your artistic ability in your sketches and your modeling!
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-07-27 22:24:42 UTC Post #283547
The problem with trying to make keypads using entities in hammer is, I believe, the fact that you can't make it so a certain SEQUENCE of buttons pressed opens a door, IE: to open a door with code 1234, you would have to type in 1-2-3-4, no other order.

But with the hammer entities, it winds up so that you can put in the numbers in any order, so long as they match the numbers in the code. IE: 1243, 3214, and so on.

At least that's the problem I'VE had when trying to do it, full keypad functionality just isn't possible with the standard entities.

So joe, in your most recent post, the last two screenies look really empty and boring in contrast with the first two, are you planning something to go in that room?
Posted 14 years ago2010-07-27 22:38:44 UTC Post #283548
yeah it's a WIP, remember :)
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-07-27 22:51:48 UTC Post #283549
ATDestroy, as a matter of fact you CAN do it - look at the sample map link posted above. You only need to use multimanagers and trigger_changetargets.

It's a very simple many-state machine. Pressed the correct button in the sequence? It activates a bunch of changetargets to set all buttons to the next step in the sequence. Pressed a wrong button? It activates a bunch of changetargets to reset all buttons to the initial input state and whatever else you want to do in the event of a wrong entry.
Posted 14 years ago2010-07-27 23:09:30 UTC Post #283550
O_o alright I've gotta try this again then.
Posted 14 years ago2010-07-28 00:09:39 UTC Post #283551
@ captain terror...

In the above view, select your half car, move it a unit, then back to the original place, shift-drag a copy, then hit CTL+L to mirror horizontally, or CTL+I to mirror vertically.

@ATDestroy
Yeah... all that crap would be WAY easier in source....

if you trigger user1, you could have user1 output each button to reset value.
How i love source :)

And how i thought before i would always fall back to goldsource.. i think i'm gonna stick with the new stuff now.
Tetsu0 Tetsu0Positive Chaos
Posted 14 years ago2010-07-28 00:41:03 UTC Post #283552
@Unbreakable:

Neat model; I really want to get into character modeling, but I haven't had any project ideas come along that spike my interest in starting a project: only a few half-ideas with no patience to back them up. For some time, I was working on a Stormtrooper character...
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... but that's about as far as I got. It's a pretty major time commitment, so if you get yours finished and in-game, it'll be more than I've ever done. :D

Good luck, sir.
Posted 14 years ago2010-07-28 09:29:37 UTC Post #283556
righton, storm trooper looks good! You should keep going with it.

but yea, getting mine finished is good, but getting it in game.. meh.. but then again, you never know.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 14 years ago2010-07-28 12:27:02 UTC Post #283559
I'd like to see him as a replacement for the hgrunt.mdl :P
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-07-28 14:15:00 UTC Post #283564
Tetsu0, that mirror tool tip saved me much misery from having to completely reconstruct the other side! Never knew that tool existed 'till now!!! Just. wow....
:P

RotorSplint: That helmet appears much more complex than i've ever noticed before. Looks great! =)

joe: Check out this mod if you'd like to see some really cool Star Wars monster replacements for Half-life! (if you haven't already seen it of course)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-07-28 15:17:44 UTC Post #283565
Heh, they're all ported from Dark Forces II
Posted 14 years ago2010-07-28 19:04:51 UTC Post #283573
If so, texturing blows.

Just got the shadow mapping done:
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Unbreakable UnbreakableWindows 7.9 Rating!
Posted 14 years ago2010-07-28 20:06:48 UTC Post #283574
keep working on him then we can modify the hgrunt animations onto him :P
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-07-28 20:34:57 UTC Post #283575
OK, so these are not up to date, but i might as well put them up, the name of my map at the moment is DoD_Experimental. because im basically experimenting with shit i don't usually do, displacements and other shit. so here are 3 screens, the lighting atm sucks ass, but ill fix it later on when im almost done with the map.
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brendanmint brendanmintBrendan
Posted 14 years ago2010-07-28 21:23:40 UTC Post #283576
@Unbreakable: Get smoothing groups on that model first before shadow mapping it. Otherwise it looks too polygonal.
Rimrook RimrookSince 2003
Posted 14 years ago2010-07-28 23:51:21 UTC Post #283582
MOAR UPDATES!!!!!!!!
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also, ololo i forgot to texture the ceiling in this area.
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Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-07-29 06:34:10 UTC Post #283587
Awesome screens Joebama... I love the textures you're using here..
Keep it up.
Posted 14 years ago2010-07-29 10:43:53 UTC Post #283589
I've somewhat abandoned the submerged.wad textures for the nightwatch textures. Submerged is still great though.
Posted 14 years ago2010-07-29 10:49:25 UTC Post #283590
Yeah Rim, noticed that once I started to add smoothing groups afterwards.
I'll have to redo the shadow baking.

looks good but that last screenshot of the lighting just looks like the null texture.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 14 years ago2010-07-29 11:20:06 UTC Post #283591
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Joe divided by zero.
Rimrook RimrookSince 2003
Posted 14 years ago2010-07-29 12:05:08 UTC Post #283593
lol yes i did.

it's a dimensional portal to the world of binary. a very very very very very very very scary world indeed...
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-07-29 13:18:53 UTC Post #283594
WOW! I didn't know there was a mirror tool either! Nice job joe, is that your compo entry? You sure are showing a lot of it before the comp is over if it is.
Posted 14 years ago2010-07-29 14:25:48 UTC Post #283596
Great-looking stuff Brendanmint!

Zeeba: i know right?! that tool is going to change my life..

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-07-29 15:10:41 UTC Post #283597
@Brendanmint: where did the rubble under that arch actually come from?

@Joe: I like it. Although the world of binary sounds like a scary place.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-07-29 17:53:31 UTC Post #283598
Db5 done! (needs skinning)
I will NEVER make a car using Hammer again, that is all i'm going to say.

Power hour timer!
My friend and i were playing power hour, and and whipped this up while we were playing.. Check it out if you want to get "hammered"...

)

Note: the weird-looking brush with the fade texture is a func_wall that "oscillates" back and forth like a sort of status bar. It's 60 units long with a speed of 1.0, giving you a perfect, minute-long span as it advances/retracts.

The traffic light turns red to yellow at 30 seconds in, and then green at 60s for a duration of 5s, and then back to red.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-07-29 18:31:25 UTC Post #283600
OMG ct i haven;t done a power hour in a looong time
Tetsu0 Tetsu0Positive Chaos
Posted 14 years ago2010-07-29 18:36:49 UTC Post #283601
CT wins the internet for the power hour timer.
Posted 14 years ago2010-07-29 19:22:40 UTC Post #283602
EVEN MOAR UPDATESSSSSS FOR YOUR PLEASHURE!!
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Map overview:
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Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-07-29 19:39:43 UTC Post #283605
^ dickhead

Edit: Not Joebama, the ass who's post I just removed + banned -- Grim
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-07-29 20:00:55 UTC Post #283607
Starting to look really great there, Joe.
Posted 14 years ago2010-07-29 20:06:45 UTC Post #283609
^ mr. dickhead is back
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-07-29 20:21:43 UTC Post #283610
...What?
Posted 14 years ago2010-07-29 20:22:31 UTC Post #283611
bukkakebill posted a guy with an asshole playing rickroll.

grim removed the post though
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-07-29 23:40:19 UTC Post #283613
99.5 hours mapped in the last 2 weeks. (source: steam profile)
Daymn.
I wouldn't even consider my entry 25% done yet either.

Bright side is, I'm to the point where i can map and/or script just about anything now.
All i really want to learn now is faceposer.

That's another compo tho.
Here's another teaser, if you could call it that. I want to show progress but i dont wanna give away any secrets/surprises.
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It'll get detailed after all the scripting sequences are done.
In fact, that's the end of one sequence that took me about an hour just to get functioning somewhat correctly.
Tetsu0 Tetsu0Positive Chaos
Posted 14 years ago2010-07-29 23:43:54 UTC Post #283614
My 1st models!

Well, non-propper models that is.

Steampunk based potion bottles (Mana & HP bottles)

for upcomming mod
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Posted 14 years ago2010-07-30 00:20:52 UTC Post #283615
Nice work, don!

NOW, it's time foooooooor...!

EVEN MOAR BLASTED UPDATES! (the last ones for tonight, i promise)
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Map overview:
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Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-07-30 01:08:48 UTC Post #283618
Ha very nice Tetsu0! that mist looks uber-cool! =)

Don: Very cool! so, you're saying all your previous models in your mmorpg wip pics were all done with Propper?!

Joe: Wow. Third pic looks pim, and i love how rounded/flawlessly textured the hatch/hatchway are in the 4th pic(The only thing that looks weird is that prefab round door handle. maybe if it was textured differently?).
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-07-30 01:33:10 UTC Post #283619
Previous model in the mmorpg pics?

Only thing I posted for that was a concept video full of random pics off the net to get my idea/theme across.

Only stuff I've done, was made in propper though.
Posted 14 years ago2010-07-30 01:53:00 UTC Post #283620
like the one that you re-created the village from the concept art, was that all world geometry?!
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-07-30 04:14:36 UTC Post #283621
Awesome. Well I mapped for about fifteen hours straight today. All I stopped for was to eat and mow the yard. I'd say i'm maybe 25 percent done on my comp entry myself if that.

Wow have you improved or what joe!

I'm definitely going all out on this one, glad to here you are too tet!
Posted 14 years ago2010-07-30 07:11:54 UTC Post #283624
Joe that map IS staring to look pimp!
And yeh zeeba, I'd like to think I'm going all out for this one. I just hope everyone has EP 2 so they can play mine. :)
Tetsu0 Tetsu0Positive Chaos
Posted 14 years ago2010-07-30 10:02:34 UTC Post #283625
Yes all the models in that map are proppered

That map is not part of the mod though.
Posted 14 years ago2010-07-30 12:30:37 UTC Post #283628
Cool, I have episode two so I will get to play your entry! Only because I bought orange box though, how come so many people map for ep2 and not just hl2?

Well I guess I can assume it has more content but you could always just copy and paste stuff from it into your hl2 directory so that more people could play your entry.
Posted 14 years ago2010-07-30 12:50:20 UTC Post #283629
Ep2 has better graphics an more entity options. it's the latest and greatest that's availible to me so I'm using it.
Tetsu0 Tetsu0Positive Chaos
Posted 14 years ago2010-07-30 13:25:28 UTC Post #283630
Well... HL2 more or less has Ep2 Graphics now, as far as custom maps are concerned. I must remember to buy the Orange Box ASAP...
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-07-30 14:28:24 UTC Post #283631
Well, I can't play the entry from you tet :(

I have EP2 but not enough memory to download it... D:
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-07-30 15:10:48 UTC Post #283632
ah yes, not enough RAM to download games, that's always a constant problem....wait what?

Ohhhhh, you must mean hard drive space.

Yes I'm being a dick, no I'm not being mean, I'm just in a really good mood and feel like joking around.
Posted 14 years ago2010-07-30 15:49:20 UTC Post #283634
Water!
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:)
Suparsonik SuparsonikI'm going off the edge to meet my maker.
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