Created 16 years ago2007-12-16 00:58:58 UTC by doodle
Neat. Not too many maps with detail under the water.Generally 'n00bs' just create a non solid brush and don't even care about properly setting the opacity of the texture, therefore they couldn't care less about what's under the water.
Generally 'n00bs' just create a non solid brush and don't even care about properly setting the opacity of the texture, therefore they couldn't care less about what's under the water.You don't really know what your talking about do you? A simple water brush face not tied to an entity acts as a water brush and a VIS blocker at the same time, A method like this gives good mappers the opportunity to create large underwater areas without sacrificing r_speeds, A non-opacity water brush has nothing to do with noobness.
Good to see you aren't one of those joe.
looks very valve-ish, ingsocI couldn't agree more but it still looks great! Remember, valves original work (goldsource) is very basic and undetailed for the most part, partially because of what the common pc could comfortably render at the time.
I couldn't agree more but it still looks great!Yeah, I think that was his point. And I too dig the aesthetic of those screenshots. They look low-res, polygonal, like a video game!
new shiney textures and weird complicated brushworkHEEEEEEEY!
HEEEEEEEY!Sorry Rimrook, you know I didn't mean it!
PS: Maybe i release a WIP today in Unfinished Stuff, just for some tips and stuff.Go ahead, I'll play it.
Loved it, Ing.Glad to hear that!
edit blockedBut he can still edit the image, and because he never made a typo in the post, he can easily fix it.
because everytime you upload a new image to certain places, it has a unique code. so yeahFtp + upload to same directory = replaces image.