Post your screenshots! WIP thread Created 16 years ago2007-12-16 00:58:58 UTC by doodle doodle

Created 16 years ago2007-12-16 00:58:58 UTC by doodle doodle

Posted 13 years ago2010-08-21 13:52:29 UTC Post #284431
been playing with lights, the map is old but -> WIP
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on the picture u can see a city, pubs, etc.. + new textures!
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Posted 13 years ago2010-08-21 14:11:33 UTC Post #284433
the lighting in that top on is awesome.
Rimrook RimrookSince 2003
Posted 13 years ago2010-08-21 17:57:21 UTC Post #284439
V2 Of Knife WIP.
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Looks a lot better then V1 but still have quite the ways to go before it's presentable.
Crollo CrolloTrollo
Posted 13 years ago2010-08-23 12:01:05 UTC Post #284482
Looks much better man

Thinking about CS:S decided to show yas my new spray;
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Unbreakable UnbreakableWindows 7.9 Rating!
Posted 13 years ago2010-08-24 00:17:15 UTC Post #284505
BOWLING ALLEY BEERFORT MACH 3 GO!
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I scratched the pornstore. It was in trashy taste. I kept the safe room from it and grafted into the bowling alley, and left room for some things I could not do on the previous version. This third take on this map will have a lot of fixes and be just plain nicer. Stay tuned.
Rimrook RimrookSince 2003
Posted 13 years ago2010-08-24 07:26:38 UTC Post #284510
Rimrook is making me sad that I don't have L4D.

And I love the lighting on that first shot Ninja, at first I thought it was on the Source engine.

And sorry for the late reply Unbreakable, I got the reference pics from this website, it tends to have good side on shots of guns. Although they tend to all be from one side, so I also used this website.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 13 years ago2010-08-24 15:30:39 UTC Post #284522
Way to go, Rimrook. You made something awesome. Again.

The more I see of L4D2, the more I want it.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2010-08-24 17:33:18 UTC Post #284524
Texturing is overall quite poor at the moment, Rimrook, but I know it's WIP so I forgive you :)

Looks really promising. Don't scratch the bowling alley idea. It's a really good set piece.
Archie ArchieGoodbye Moonmen
Posted 13 years ago2010-08-24 21:43:57 UTC Post #284530
Way to go, Rimrook. You made something awesome. Again.
Yeah, I'm making the same awesomeness for the third time in a row. I posted a screen just to show I SHALL NEVAR GIVE UP!
Rimrook RimrookSince 2003
Posted 13 years ago2010-08-24 21:52:26 UTC Post #284532
Yeah, but it looks awesome-er from that angle.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2010-08-25 00:16:11 UTC Post #284539
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WIP still [hence thread]
But everyone's just sittin around watching TV.
Wtf people. do something.
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2010-08-25 20:21:13 UTC Post #284558
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We're golden.
Posted 13 years ago2010-08-25 20:26:17 UTC Post #284560
There's something unusual about the texturing.
Posted 13 years ago2010-08-25 22:14:48 UTC Post #284561
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strange.....
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2010-08-26 15:49:50 UTC Post #284575
strange.....
Abortion.
Posted 13 years ago2010-08-26 16:27:21 UTC Post #284576
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Something I created today, I think the cave looks good.
Skals SkalsLevel Designer
Posted 13 years ago2010-08-26 16:29:14 UTC Post #284577
needz moar spikez
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 13 years ago2010-08-26 16:38:07 UTC Post #284578
Not bad... but the obvious line where the wall connects to the roof is.
Jessie JessieTrans Rights <3
Posted 13 years ago2010-08-26 18:38:01 UTC Post #284579
You might want to make a detail texture for the cave texture, Skals, it could make the cave look even more detailed.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-08-26 20:47:09 UTC Post #284581
Halp?
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I'm missing my dust motes texture. I have a new one, but where do I put it in the L4D2 folder? It'd be similar to HL2, I can't find that one either.
Rimrook RimrookSince 2003
Posted 13 years ago2010-08-27 08:39:01 UTC Post #284596
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Just began UDK for uni. It seems like a good editor and a good engine nonetheless, this my first map in it, only a few hours work.
Posted 13 years ago2010-08-28 11:07:24 UTC Post #284640
not bad krakzor, do you use those monstrous alienware computers in the AS building? i had a one hour UDK class when i volunteered to help out at science week last year and it was shit but the machines were ridiculous. sif our uni can afford that shit.
Trapt Traptlegend
Posted 13 years ago2010-08-28 11:09:48 UTC Post #284641
oh my, your first map, and it already looks so hawt? Nice one! I'm going to be using UDK for college when I start this september too :).
Skals SkalsLevel Designer
Posted 13 years ago2010-08-28 12:30:07 UTC Post #284643
udk is fantastic!
i like source too much to switch tho
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2010-08-28 13:07:46 UTC Post #284646
Unreal is far too contrasty and has too much black in the shadowing. Source does look better.

Except for Mirrors Edge. That's the unreal engine but they did a ton of things to it to make it look better.
Rimrook RimrookSince 2003
Posted 13 years ago2010-08-28 14:53:02 UTC Post #284647
Perhaps, but isn't an engine allowing you to make almost any type of game better than one that only supports shooters or such?
Skals SkalsLevel Designer
Posted 13 years ago2010-08-28 15:15:13 UTC Post #284648
Rim: Maybe in effects/ or sprites/.
Kraken: Looks nice.
Skals: Source can handle more than shooters, it just isn't used for it often. Examples I can think of are Vampire: The Masquerade: Bloodlines, (I Believe that's the one in the series that uses source) and Alien swarm.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2010-08-28 15:32:31 UTC Post #284650
There's something unusual about the texturing.
He's obviously in cloak mode.
Crollo CrolloTrollo
Posted 13 years ago2010-08-28 15:36:04 UTC Post #284651
Alien swarm is a bad example of a non shooter...
Skals SkalsLevel Designer
Posted 13 years ago2010-08-29 01:40:46 UTC Post #284681
Yes Trapt, they're exactly the ones I use, they only have 8800GT's though. The cases are indeed fucking monstrous, they look so stupid.

Rim the lighting isn't usually that crappy, I only had pointlights in the map as worklights at the time.

Skals, it is better for pretty much any type of game I can think of. Obviously source can still can get the job done, but it's just getting a bit old and outdated now. As much as I would like to map for source or goldsource, I just can't deny how easy UDK is.
Posted 13 years ago2010-08-29 22:41:50 UTC Post #284747
Screens of my newest map:
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Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 13 years ago2010-08-30 00:33:12 UTC Post #284753
Very interesting.
Posted 13 years ago2010-08-30 01:19:49 UTC Post #284755
Very unreal tournament sci-fi'ish.
Crollo CrolloTrollo
Posted 13 years ago2010-08-30 01:31:37 UTC Post #284756
Very cool so far, and very reminiscent of any given Natural Selection map :)
Killer lighting.
Posted 13 years ago2010-08-30 02:47:07 UTC Post #284757
very nice joebama, especially the second screenie.
Skals SkalsLevel Designer
Posted 13 years ago2010-08-30 03:41:53 UTC Post #284759
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Rimrook RimrookSince 2003
Posted 13 years ago2010-08-30 07:05:48 UTC Post #284763
Man theres a lot of crap on the floor.

Looking good though. :)
monster_urby monster_urbyGoldsourcerer
Posted 13 years ago2010-08-30 15:25:45 UTC Post #284781
Looking awesome Rim.
Posted 13 years ago2010-08-30 17:46:08 UTC Post #284788
Looks great, Rim.

Question for TJB:

Can you export a model made in Sketchup to smd for use as prop models in GoldSource? I know you can for Source, but can you export for GoldSource as well?
The Mad Carrot The Mad CarrotMad Carrot
Posted 13 years ago2010-08-30 17:54:33 UTC Post #284789
As far as I know, you can't. You can probably convert it from .smd to .mdl though. Although pretty much all of the models I've made weren't intended for anything, so I've never looked into it.

Also, looks pretty sweet Rim. Although those are some pretty expensive drinks.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 13 years ago2010-08-30 18:10:13 UTC Post #284790
Yeah thats what i meant, a smd export plugin for Sketchup to export your Sketchup models to smd and then use a model compiler that will actually create the mdl file from the smd.

I tried the Source Sketchup plugin but its not really working well.
The Mad Carrot The Mad CarrotMad Carrot
Posted 13 years ago2010-08-30 22:12:46 UTC Post #284799
Some screens of the map I'm working on.
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It's a remake of an old map, one that had a good concept but wasn't too well executed. i'm hoping to make it a bit better.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 13 years ago2010-08-30 22:24:22 UTC Post #284800
So far they're looking incredible!
I love everything except the third one. VERY square-ish.
Ceiling needs work too. But it is a WIP
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2010-09-05 07:06:13 UTC Post #284985
Posted 13 years ago2010-09-05 07:17:42 UTC Post #284986
Good luck on your map TJB, looking good! Same for ninja defuse!
Skals SkalsLevel Designer
Posted 13 years ago2010-09-05 07:56:55 UTC Post #284987
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Dear entity limit,

Bring it on!

is > 1700 entities (not including anything from the racetracks) a bit OTT?
Posted 13 years ago2010-09-05 08:02:50 UTC Post #284988
woooooooot?
Skals SkalsLevel Designer
Posted 13 years ago2010-09-05 09:20:52 UTC Post #284990
Finished the pistol, need to uv it and texture it now, its all set up for animating and everything :)
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Can anyone tell me the usual poly count for a pistol?
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 13 years ago2010-09-05 09:27:20 UTC Post #284991
entdata %180 D:

edit: That looks good unbreakable, looks like really efficient use of polys. Is it modeled after a particular make of pistol?
Posted 13 years ago2010-09-05 09:34:16 UTC Post #284992
looks like a glock.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
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