env_beam rotation Created 13 years ago2010-10-14 15:52:49 UTC by Stojke Stojke

Created 13 years ago2010-10-14 15:52:49 UTC by Stojke Stojke

Posted 13 years ago2010-10-14 15:52:49 UTC Post #286362
Hello guys, ive been visiting here for some time, and have learned a lot from your web site and one of your cool members :D (yup thats you skals man).

But i have a question. I am making a counter strike deathrun map, and i want to make a circular vertical ring. Ive been using Skals ring shock wave effect to try and do this, but the it only creates a horizontal ring... ive tried rotating and changing train paths, but all it does is create a long cilinder.

Is there a way to create a ring? (trough which the player can jump)
Stojke StojkeUnreal
Posted 13 years ago2010-10-14 17:35:01 UTC Post #286364
Not sure, but this might help you: http://twhl.co.za/vault.php?map=1857
The Mad Carrot The Mad CarrotMad Carrot
Posted 13 years ago2010-10-15 07:44:20 UTC Post #286378
I already know how to make a ring... But o dont know how to make a standing ring... Like on this picture:
User posted image
Stojke StojkeUnreal
Posted 13 years ago2010-10-15 09:54:19 UTC Post #286379
Ow like that... I don't think you make a ring beam to stand vertically.

You'll have to fake it by creating one beam for each face of the ring. The more faces your ring has, the more env_beams, info_target are needed.
The Mad Carrot The Mad CarrotMad Carrot
Posted 13 years ago2010-10-15 11:17:32 UTC Post #286381
So its like a hollow cilinder? Hmm... Ok thx. I will just have to think of something else >_<
Stojke StojkeUnreal
Posted 13 years ago2010-10-15 15:40:19 UTC Post #286387
Yeah it's easier to make a 360 degree arch.
Posted 13 years ago2010-10-15 17:42:07 UTC Post #286394
no
you CAN make a ring beam stand vertically
its not 100% vertical though
make 2 func_trains, or info targets, or whatever.
one on the floor, and one above it.
move the top or the bottom target of the ring 1 unit forward or backward from the opposite. it'll work. trust me.
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2010-10-16 09:50:27 UTC Post #286420
It works! Thank you! :D
Stojke StojkeUnreal
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