Env beam and trigger hurt Created 13 years ago2010-10-23 15:11:47 UTC by Stojke Stojke

Created 13 years ago2010-10-23 15:11:47 UTC by Stojke Stojke

Posted 13 years ago2010-10-23 15:12:58 UTC Post #286583
Hey guys i need more help.

I am making a death run map, and i have set up a trap that has lasers and i want that trap to stay active for 3 seconds and deactive for 2 and fire again.
And if the player jumps trough the beams he should die.

But the player doesn't die even when i have set 10000 dmg...
User posted image
env_beam

starting entity - lwr1a
ending entity - lwr1b
render FX - normal
brightness - 100
beam color - 255 128 0
radius - 256
life - 3
width of beam - 50
ammount of noise - 10
sprite name - sprites/laserbeam.spr
texture scroll rate - 35
Strike again time - 2
damage / second - 10000

I use those settings and FLAG start on.

Also can i some how make it that when laser strikes trigger hurt activates? Thanks.
Stojke StojkeUnreal
Posted 13 years ago2010-10-23 18:04:44 UTC Post #286584
try turning down the noise?
I've never used blinking lasers in themselves, but you can achieve the same effect with a multimanager turning the beam on and off every so often.
Just keep trying different things i'm sure you'll figure it out!
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2010-10-23 18:10:16 UTC Post #286585
how can i achieve this? With 2 multi managers contacting each other in a specific period of time? Or?

Also it would be a lot easier if i could ON OFF a death trigger at the correct time...

But thanks ill try :)
Stojke StojkeUnreal
Posted 13 years ago2010-10-23 22:56:36 UTC Post #286592
ah, i see the problem, try using env_lasers.

they cause damage. env_beams don't
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 13 years ago2010-10-24 06:22:44 UTC Post #286593
I have done it with env_laser, 2 multimanagers contacting each other and an trigger_once!

Thanks for your help guys! :D
Stojke StojkeUnreal
Posted 13 years ago2010-10-24 11:14:23 UTC Post #286596
you're welcome
Tetsu0 Tetsu0Positive Chaos
You must be logged in to post a response.