Created 13 years ago2010-12-27 14:44:48 UTC by Skals
I suppose you could do it with a multimanager constantly firing trigger_changetargets in a loop.That's not true random triggering. An env_beam with random strike is.
No, neither is. A normal computer can't generate true random numbers. Most computer systems use the current time to generate the first "random" number, and for the rest the last generated "random" number.I suppose you could do it with a multimanager constantly firing trigger_changetargets in a loop.That's not true random triggering. An env_beam with random strike is.
And doesn't a beam with random strike and no targets do that teleporting effect on the vortigaunts?I have an example map on that. Check it out to see how its done (can't quite remember).
How exactly do you specify multiple targets for an env_beam to pick up randomly?Just set up more info_targets as the beam's end entity and place func_buttons between each end entity and the start entity so that the beam goes through the buttons.