@Blitzkrieg
See? I thought "it" represented the previous phrase and not "the mod". I think It's actually the more common use for "whether we like it or not".
Example:
I'm going to see the Louvre Museum, whether you like it or not."It" would be "the fact that I'm going to see the Louvre", not the museum itself.
Just a simple misunderstanding.
@trapt
criticism from people who know what they're talking about
Oh yes, and I'm the arrogant one...
And please, quote one past hysterical response from me. You might find something, but so far all you do is hide behind
the idea that I replied hysterically. I coul do the same and say all you ever did in your feedback was cry.
@Penguinboy
You're being quite reasonable and will try to do the same.
The problem with certain criticism (I'm rememebering yours in particular) was that it came out as a long monotonous complaint instead of any attempt at real useful feedback. You need to acknowledge this because the whole "problem" originates there. You can probably search around for your numerous
"It's impossible!" statements about stuff that Playbus then explained was perfectly possible. He was a bit harsh answering you back then, but I'm sure both of us were still catching our breath after the release. That's just an example.
You've been trying to paint the picture that we couldn't take feedback when we had been doing so for 3 years prior to TC1 and have been doing so for 3 more years after TC1. Something about the story of "Evil Arrogant Kasperg" doesn't make much sense.
You also have access to all of my mapvault comments and comments on other people's WIP threads. Please show me some where I'm being condescendent, arrogant, showing a patronizing attitude and NOT defending my work in the process. I think my attitude has always been correct and respectful and helpful toward other people's work.
I know it's not the perfect example, but still: If you insult my mother and I punch you, does that give you the right to say I punch people for a living? It really isn't that different.
Why aren't you getting criticism anywhere else? Maybe they have lower expectations. Maybe ours are too high
Doesn't that sound as arrogant as anything I might have ever said?
The other places (Moddb and Planet Phillip as main examples) are full of Half-life players. If they enjoy playing what I enjoy mapping, then I've completed my task. Have fun while mapping and having people enjoy my maps.
It doesn't matter how far off from Valve's Standards I get or how many tweaks you think can be made to a map. I put the limit on how much I time I want to invest in each thing, and that's the reason why I have been able to make more than 50 multiplayer maps and more than 40 singleplayer maps. You might hate them all, but doesn't mean I didn't have a great time making them and a lot of people had fun playing them. You can't take that away from any of us and are somehow resentful for it. As in:
Crap! I can make much more polished and better-lit maps than these guys, I understand Valve's gameflow ideas better than they do (Probably true)
but somehow it's THEM who have released a mod that some (or quite a lot of, actually)
of people are enjoying even with its flaws. If I can't reach them, I must make them fall somehow. That's how it sounded back then, I'm sorry to say.
I was going to post TC2 here like I did with Random Quest (not that many people cared about that mod here) and I saw Huntey had made a post about it. Of course, I'd think twice before adding it now lest I contaminate Trapt's TWHL front page with some awful excuse for a mod.
And once again, I admit you're being reasonable. I just wanted to express my opinions (if I can, because sometimes it seems I'm excluded from that) now that you seem much more intent on understanding, for which I can only say thank you.