LEAKS! WHERE!? Created 13 years ago2011-01-04 22:53:01 UTC by Dimbeak Dimbeak

Created 13 years ago2011-01-04 22:53:01 UTC by Dimbeak Dimbeak

Posted 13 years ago2011-01-04 22:53:19 UTC Post #288668
I can't find any of my leaks, let me show u what happened when I ran my map.

[b]hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: hlcsg.exe "C:\Documents and Settings\Paul\Desktop\maps\t1d0.map"-wadinclude "C:\Program Files\Steam\steamapps\dimbark\half-life\td\td.wad"-cliptype Precise -texdata 8192 -chart -estimate
Entering C:\Documents and Settings\Paul\Desktop\maps\t1d0.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ precise ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[C:\Program Files\Steam\steamapps\dimbark\half-life\td\td.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.48 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.19 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 0/400 0/25600 ( 0.0%)
planes 3490/32768 69800/655360 (10.7%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 1009/32767 40360/1310680 ( 3.1%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/8388608 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced

Total BSP file data space used: 110160 bytes

Using Wadfile: C:\Program Files\Steam\steamapps\dimbark\half-life\td\decals.wad
  • Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: C:\Program Files\Steam\steamapps\dimbark\half-life\td\halflife.wad
  • Contains 124 used textures, 90.51 percent of map (3116 textures in wad)
Using Wadfile: C:\Program Files\Steam\steamapps\dimbark\half-life\td\liquids.wad
  • Contains 1 used texture, 0.73 percent of map (32 textures in wad)
Including Wadfile: C:\Program Files\Steam\steamapps\dimbark\half-life\td\td.wad
  • Contains 12 used textures, 8.76 percent of map (12 textures in wad)
Using Wadfile: C:\Program Files\Steam\steamapps\dimbark\half-life\td\tempdecal.wad
  • Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: C:\Program Files\Steam\steamapps\dimbark\half-life\td\xeno.wad
  • Contains 0 used textures, 0.00 percent of map (264 textures in wad)
added 38 additional animating textures.
Texture usage is at 1.71 mb (of 8.00 mb MAX)
1.83 seconds elapsed

--- END hlcsg ---

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: hlbsp.exe "C:\Documents and Settings\Paul\Desktop\maps\t1d0.map"-texdata 8192 -chart -estimate

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1295 (0.14 seconds)
Warning: === LEAK in hull 0 ===
Entity monster_sitting_scientist @ ( 376,-489, -15)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 500...926 (0.09 seconds)
Warning: === LEAK in hull 1 ===
Entity info_player_start @ ( 216, 116, -16)
SolidBSP [hull 2] 500...768 (0.08 seconds)
SolidBSP [hull 3] 500...1000...1016 (0.13 seconds)
Warning: === LEAK in hull 3 ===
Entity info_player_start @ ( 216, 116, -16)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 35/400 2240/25600 ( 8.8%)
planes 1252/32768 25040/655360 ( 3.8%)
vertexes 4944/65535 59328/786420 ( 7.5%)
nodes 1507/32767 36168/786408 ( 4.6%)
texinfos 1009/32767 40360/1310680 ( 3.1%)
faces 3277/65535 65540/1310700 ( 5.0%)
clipnodes 3173/32767 25384/262136 ( 9.7%)
leaves 922/8192 25816/229376 (11.3%)
marksurfaces 4224/65535 8448/131070 ( 6.4%)
surfedges 16311/512000 65244/2048000 ( 3.2%)
edges 8207/256000 32828/1024000 ( 3.2%)
texdata [variable] 159768/8388608 ( 1.9%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 13539/524288 ( 2.6%)
175 textures referenced

Total BSP file data space used: 559703 bytes

1.47 seconds elapsed

--- END hlbsp ---

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: hlvis.exe "C:\Documents and Settings\Paul\Desktop\maps\t1d0.map"-texdata 8192 -chart -estimate
There was a problem compiling the map.
Check the file C:\Documents and Settings\Paul\Desktop\maps\t1d0.log for the cause.
--- END hlvis ---

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: hlrad.exe "C:\Documents and Settings\Paul\Desktop\maps\t1d0.map"-texdata 8192 -chart -estimate
There was a problem compiling the map.
Check the file C:\Documents and Settings\Paul\Desktop\maps\t1d0.log for the cause.
--- END hlrad ---

Copied C:\Documents and Settings\Paul\Desktop\maps\t1d0.bsp to:
C:\Program Files\Steam\steamapps\dimbark\half-life\td\maps\
[/b]
Dimbeak DimbeakRotten Bastard
Posted 13 years ago2011-01-04 23:39:04 UTC Post #288671
Edit: Follow these instructions:
http://www.twhl.co.za/tutorial.php?id=129

They're for Source, but the procedure is exactly the same except for...
When using any goldsource version of hammer, click no when prompted to loading the default pointfile. When the file selection box comes up, select the default .lin file instead.
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