I made an intricate teleporter with a beam and light as a simple test, and it worked liked a dream. Problem was, the teleporter was on 100% of the time.
So, I followed the tutorial of the multisource, and set the actual teleporter's master to the multisource.
So long story short,
BUTTON > Multimanager > Multisource/Ambient_Generic 1 and 2/Light/Beam, Multisource > Trigger_teleport Entity > Player goes bye-bye.
Here's the broken map.
http://www.mediafire.com/?0ccnfnrytx99k4o
The problem is, ever since I added the multisource, now my light, my beam, and the first ambient_generic won't play. The only thing that works is the teleporter turning on in 5 seconds, and the final ambient_generic, which is set to play at 5 seconds but instead it plays as soon as the switch is activated.
Any ideas?