I have a few func_walls comprised of multiple light fixtures, all textured with the fifties fluorescent light texture (The texlight one) I have the Texlight style on the lights as Switchable (starts on), and the lights are then triggered (via trigger_auto) to turn off. The texture changes, but the lighting doesn't change at all, even when I trigger it through a multi_manager as the sequence requires. This makes the room always bright, while the rest of the level is lighted properly the entire time.
Here's some of my RAD log;
[quote]BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (66.30 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (8.83 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.91 seconds)
Transfer Lists : 13919562 : 13.92M transfers
Indices : 8578988 : 8.18M bytes
Data : 55678248 : 53.10M bytes
Bounce 1 GatherLight:10%...20%...30%...40%...Warning: Too many light styles on a face(-993.000000,1193.989990,-21.000000)
Warning: Too many light styles on a face(-1019.000000,1193.989990,-21.000000)
50%...60%...70%...80%...90%... (0.94 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.59 seconds)
92.27 seconds elapsed [1m 32s]
--- END hlrad ---[/quote]
Now, how in the hell am I going to find those faces, and why is it giving me that error, even when I removed the coloured emergency lights?