Explosions Created 13 years ago2011-03-25 18:05:45 UTC by psilous psilous

Created 13 years ago2011-03-25 18:05:45 UTC by psilous psilous

Posted 13 years ago2011-03-25 18:05:45 UTC Post #292390
Will someone explain to me how to make a point-based explosion, that will occur every-time a button is pressed?
Posted 13 years ago2011-03-25 18:10:19 UTC Post #292391
env_explosion, flag repeatable, give it a name.

func_button, target = name of explosion.
Archie ArchieGoodbye Moonmen
Posted 13 years ago2011-03-25 18:11:51 UTC Post #292393
Is there any other type of explosion anyway?
Posted 13 years ago2011-03-25 18:33:11 UTC Post #292395
Yeah, you can use an env_sprite and assign one of the other explosion sprites. Then you can use an ambient_generic and let it play an explosion sound like the mortar hit sound (i don't remember the name of the sound, but it's there).

And finally, use an env_explosion for the damage aspect. Make sure you disable the fireball.
The Mad Carrot The Mad CarrotMad Carrot
Posted 13 years ago2011-03-25 19:04:22 UTC Post #292400
Okay, Thank you very much!
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