HULLs and # of clip nodes Created 13 years ago2011-04-09 20:13:42 UTC by quailcreek quailcreek

Created 13 years ago2011-04-09 20:13:42 UTC by quailcreek quailcreek

Posted 13 years ago2011-04-09 20:13:42 UTC Post #293271
Okay. There are four hulls calculated by vis, HULL 0, 1, 2, and 3. Which reflects the number of clip nodes? Or is it some combination of them? Anyone know?
Posted 13 years ago2011-04-09 20:22:35 UTC Post #293272
Hull 0 i think.
Stojke StojkeUnreal
Posted 13 years ago2011-04-09 20:50:48 UTC Post #293277
I hope so. After optimizing, that number has decreased but the other three have increased.
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