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HULLs and # of clip nodes
Created
13 years ago
2011-04-09 20:13:42 UTC
by
quailcreek
Forums
HL Engine Discussion
View Thread
Created
13 years ago
2011-04-09 20:13:42 UTC
by
quailcreek
quailcreek
Posted
13 years ago
2011-04-09 20:13:42 UTC
Post #293271
Okay. There are four hulls calculated by vis, HULL 0, 1, 2, and 3. Which reflects the number of clip nodes? Or is it some combination of them? Anyone know?
quailcreek
Stojke
Posted
13 years ago
2011-04-09 20:22:35 UTC
Post #293272
Hull 0 i think.
Stojke
Unreal
quailcreek
Posted
13 years ago
2011-04-09 20:50:48 UTC
Post #293277
I hope so. After optimizing, that number has decreased but the other three have
increased
.
quailcreek
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