I love GoldSource but it is really beginning to test my patience. I have a single wayward brush that is preventing RAD from running properly and making the map fullbright.
So, I'm compiling a map for the 100th time for The Core, and I notice an error appear in the compile window. I'm at the office right now so I don't have it to hand but it is along the lines "Solid missing opposite face"
It appeared on 2 brushes which have been part of the map for a long time. One of the errors was on a brush based entity (Brush #9 Entity #327) which turned out to be a desk chair prefab. I removed the prefab and the error vanished. Woohoo.
The second brush (#501) that was causing an issue was a wall. I removed it and replaced it and the same error appeared. I removed it completely and filled the gap by stretching an existing brush over it. This time the same error appeared for Brush 501 but moved to a completely different brush in the same area.
(This is using SHLT within The Compilator. Compiling in Hammer does not throw out an error message but causes the same issue with lighting. I know it is not a RAD error because the settings have not been altered since I compiled my Compo 30 entry...)