TWHL Retro CS 1.6 Server Created 12 years ago2011-04-10 00:53:44 UTC by Daubster Daubster

Created 12 years ago2011-04-10 00:53:44 UTC by Daubster Daubster

Posted 12 years ago2011-04-10 01:00:56 UTC Post #293285
Server IP:
85.190.17.121:27015

Password:
twhl_snc

Slots:
12

As you probably already know, we're hosting a TWHL Retro Map Tournament on a CS 1.6 server Archie provided. And since it was rented for a month (which might be extended), we figured it should be put to good use as long as it's there.

For example (just a random layout to better illustrate this)..
User posted image
Imagine a rooms-like TWHL collab project, where we split up a pre-determined Counter-Strike layout (it can be as strict/rough as we want it to be) into a number of sections (6-8?), and anyone taking part chooses one area in that layout, which they would map in their own style.
Since this is a single-map project, the brush/custom texture amount per-area would have to be restricted, etc. to work with the engine limits.

Then once the project's finished, we could host an all-in tournament on that map with those who made it. Sort of a "Mappers Trophy".

It's just a random suggestion anyway. Let us know what you think.

And of course, if you have any ideas yourself - post them here! Be it another themed tournament, or just a map you'd like playtested - go nuts. If it sounds good - we'll do it, keeping the server online for as long as folks keep coming up with fun stuff to do on it.
Daubster DaubsterVault Dweller
Posted 12 years ago2011-04-10 01:09:35 UTC Post #293288
Make a map suitable for several different modes?
[Gamemodes, or even ingame settings, such as gravity, such or such.]

Just had to think of it, after our little trial on the server. You suck World Crafter.
Crollo CrolloTrollo
Posted 12 years ago2011-04-17 12:47:44 UTC Post #293590
Your idea Daubster is wonderful, but it takes more time than a month(not that it should, but it seems laziness is at the order of the day in everyone's life nowadays). Even I'm not really certain of my free time in the next months.

For wasting our times on the server in a more entertaining way, I propose the SuperHero mod, or the Respawn mod(I think both are amx plugins).
Striker StrikerI forgot to check the oil pressure
Posted 12 years ago2011-04-17 12:50:37 UTC Post #293591
I'm taking the red area. Lol.
Skals SkalsLevel Designer
Posted 12 years ago2011-04-17 13:04:01 UTC Post #293592
In that case, I take the blue one. Lol.

No but really that's just a sketchy division.
Let's take this sketch and trace lines like in the ribbentrop-molotov pact :))
Striker StrikerI forgot to check the oil pressure
Posted 12 years ago2011-04-17 15:30:47 UTC Post #293599
A small tournament with only as_ en es_ maps might be fun? It'll be fun trying to actually work as a team and giving these lost gamemodes of CS a night of revival. :)

EDIT: What might be a good idea is a tournament with fy_ maps made by the community. Everyone (who wants too.. obviously) makes a fy_ map and we'll playtest them. Making a small fy_ map (for about 8-10 players) wouldn't be too time-consuming.
Posted 12 years ago2011-04-17 16:31:39 UTC Post #293602
A small tournament with only as_ en es_ maps might be fun? It'll be fun trying to actually work as a team and giving these lost gamemodes of CS a night of revival.
Gonna absolutely back you on that one, I love those game modes & there's actually a shitload of old official CS maps for them that were cut during version changes. There was even a detailed changelog on those maps w/ a full list & some great in-depth comments. I'll try & dig that up.

I propose a night dedicated to CS beta/alpha maps (think de_rotterdam, cs_arabstreets, as_tundra etc.) - kind of a retro history trip.
As broken as the maps were gameplay-wise, there was a certain charm to them. They were such a huge early mapping influence for me too.
but it takes more time than a month(not that it should, but it seems laziness is at the order of the day in everyone's life nowadays).
Very true, most collab projects do end up taking ages. I'm pretty busy myself, this being the end of the term and all, so I suppose that one's not really viable for now.
For wasting our times on the server in a more entertaining way, I propose the SuperHero mod, or the Respawn mod(I think both are amx plugins).
I never liked those mods, especially superhero/wc3. A bit of CSDM might be good for some quick aim practice, but I don't think we should dedicate our server for that. That's just me anyway, and I'm not that frequent of a player.
It'll be best to put them up if the majority wants it. The decision's up to you lot, let me know if you want those mods enabled in the thread.
I'm taking the red area. Lol.
It's just a random layout to serve as an example, we'd have to work on a proper one for the project.
Daubster DaubsterVault Dweller
Posted 12 years ago2011-04-17 17:17:25 UTC Post #293603
I propose a night dedicated to CS beta/alpha maps (think de_rotterdam, cs_arabstreets, as_tundra etc.) - kind of a retro history trip.
That's also a good idea.
Very true, most collab projects do end up taking ages.
Therefor you'll have better chances with people making small fy_ maps or whatever. ;)
Posted 12 years ago2011-04-17 18:04:26 UTC Post #293604
It's just a random layout to serve as an example, we'd have to work on a proper one for the project.
I know, hence the "Lol" at the end of it.
Skals SkalsLevel Designer
Posted 12 years ago2011-04-17 19:07:54 UTC Post #293608
I'm definitely in on this one.
Just make server accessible for non-steam users, cuz' I like stolen stuff.
P.S.: Yellow is mine.
Posted 12 years ago2011-04-17 19:20:29 UTC Post #293610
make server accessible for non-steam users
not gonna happen. Here's a link you might find useful.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2011-04-17 19:32:32 UTC Post #293611
Why wont you make it accessible for Non-Steam? I do not have money, nor can do i own a credit card.

Just not fair.
Stojke StojkeUnreal
Posted 12 years ago2011-04-17 19:49:51 UTC Post #293612
Posted 12 years ago2011-04-17 19:53:26 UTC Post #293614
You need the CD key, the game is free.
Stojke StojkeUnreal
Posted 12 years ago2011-04-17 20:06:05 UTC Post #293615
I do not have money...Just not fair.
How is it fair that you get to play for free when other people had to spend their hard earned cash?
Get a job, a bank account and a paypal.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2011-04-17 20:35:14 UTC Post #293618
You try getting a job and finishing high school at the same time.
I dont have enough money to open a BA nor there is pay pal in Serbia.

I can not buy it even if i had money.

And its fair because i am not robbing any one.
Stojke StojkeUnreal
Posted 12 years ago2011-04-17 20:43:41 UTC Post #293619
You try getting a job and finishing high school at the same time.
I thought most people did that? I did that.
Posted 12 years ago2011-04-17 20:44:41 UTC Post #293620
If it was nonsteam, then how could you ban anybody? Somebody could just proxy their ip and they just just bypass the entire system. Not to mention hacking and expliots.
Crollo CrolloTrollo
Posted 12 years ago2011-04-17 21:12:26 UTC Post #293622
Amx hacking and exploits? You must be joking me hahaha

I mean for huntey to allow P48 connection from NON STEAM CS.
Non steam P48 has a steam ID, but it runs with out the steam client.
Stojke StojkeUnreal
Posted 12 years ago2011-04-17 21:28:35 UTC Post #293623
You try getting a job and finishing high school at the same time.
I thought most people did that? I did that.
And its fair because I am not robbing any one.
Interesting viewpoint.
But it doesn't explain why it's fair that you should get the same privileges as people who did buy the game.

Picture this:
You go to a gig. The ticket price at the door was £20, but you sneaked in without paying. During the gig people find out you got in for free when they paid. These people would resent you - it's only fair. They paid; you didn't. Why should you get the same satisfaction that they're getting when you didn't pay the price that they did?
They form an angry, yet organised crowd and chuck you out.

 
 
 
 
 
 
 
 
In this metaphor, I'm the crowd.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2011-04-17 21:48:43 UTC Post #293625
I cant work because jobs are hard to find, plus ive learned to live with out the "extra" cash.

Well, i look at it like this: Its a game.
Lots of people play it, and every one where i live pirates it, so it isnt something we would consider bad, since the game is very old.

The thing is, pirated or not, i jsut want to play with you guys :(
I dont care about the prise.
I will try to get original steam...
Stojke StojkeUnreal
Posted 12 years ago2011-04-17 22:30:38 UTC Post #293628
I never payed for CS1.6. I just bashed my Blue Shift CD-Key into Steam and got the GoldSource package for free. :P

Long story short, neither SnC or TWHL (iirc) support the use of pirated / warez software. If you want to play on the server, get legit.
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2011-04-17 22:34:59 UTC Post #293629
Just never try to buy that stuff second hand, huh?
Crollo CrolloTrollo
Posted 12 years ago2011-04-17 22:35:29 UTC Post #293630
ok, will try to borrow from some one, i have a few people i know who use original steam for tournaments. Sorry for taking your time and thread mistah.
Stojke StojkeUnreal
Posted 12 years ago2011-04-17 22:53:57 UTC Post #293633
Why should you get the same satisfaction that they're getting when you didn't pay the price that they did?
Instantly reminds me of school tests. But that's another story, with me being... the crowd.
Striker StrikerI forgot to check the oil pressure
Posted 12 years ago2011-04-23 02:50:58 UTC Post #293798
Finally got around to disabling some of the tournament plugins in the server.
Also added a bunch of new maps, starting with every original/official beta CS map that's been removed on/before 1.6 (thanks to this handy guide)

as_forest
as_highrise
as_riverside
as_tundra

cs_alley1
cs_arabstreets
cs_bunker
cs_desert
cs_docks
cs_facility
cs_hideout
cs_iraq
cs_mansion
cs_prison
cs_ship
cs_station
cs_tire
cs_wpndepot
cs_zoption

de_fang
de_foption
de_railroad
de_rotterdam
de_vegas

es_frantic
es_jail
es_trinity


.. and ome random oldskool TWHL CS maps:
de_priory
de_vine
cs_mountain
de_deep1
de_sahara
de_chasm
de_ramses
de_iridium
de_crete2


Also, de_deep6, an awesomely crafted custom map from back in the day.

Those, along with the retro tournament maps should make for some fun times on the server. I've even re-added the default maps to the cycle. They're up on the fast d/l server too, so no need to worry about downloading.
If you have any other map suggestions, feel free to post them in the thread.

I don't have the time to organize another tournament right now, but if you folks feel like taking a break from Portal 2 for a while, and organizing something yourself, let me or Hunter know, and we'll see what we can do.

GL HF ;)
Daubster DaubsterVault Dweller
Posted 12 years ago2011-04-23 02:51:58 UTC Post #293800
haha, "Hunter".

:glad:
Archie ArchieGoodbye Moonmen
Posted 12 years ago2011-04-23 07:28:34 UTC Post #293801
You should add stats.amxx and roundstats.amxx It shows who has most kills, who did how much damage, how much damage you recieved, how much hp does your killer have left, etc etc. Plus it has TOP15 function and rank function.

[Edit] From my server:

; Configuration
statscfg.amxx ; allows to manage stats plugins via menu and commands

; Counter-Strike
;restmenu.amxx ; restrict weapons menu
statsx.amxx ; stats on death or round end (CSX Module required!)
miscstats3.amxx ; bunch of events announcement for Counter-Strike
stats_logging.amxx ; weapons stats logging (CSX Module required!)

Also restricting automated snipers is a good thing (SG550 and G3/SG1). Especially you should restrict G3/SG1 since its a bug sniper, when it shoots you you cant move, too over powered.
Stojke StojkeUnreal
Posted 12 years ago2011-04-23 10:27:37 UTC Post #293803
I disagree. I like the auto snipers but they're expensive, worse than the AWP and terrible at close range, so they're not overpowered.
Posted 12 years ago2011-04-23 10:32:12 UTC Post #293804
LOL! Those snipers are insane at close range, i can shoot with out the need of its special function aka crosshair at close range with out missing. Especially with G3/SG1.

And getting 5000 to buy one is 3 rounds of saving.

Awp is one shot one kill (most of the time), but this can eliminate a group of people in one clip. Thats why its banned on every normal public server.
Stojke StojkeUnreal
Posted 12 years ago2011-04-23 10:33:30 UTC Post #293805
what time do you play the game?
Posted 12 years ago2011-04-23 12:53:03 UTC Post #293808
Also restricting automated snipers is a good thing (SG550 and G3/SG1). Especially you should restrict G3/SG1 since its a bug sniper, when it shoots you you cant move, too over powered.
Awp is one shot one kill (most of the time), but this can eliminate a group of people in one clip. Thats why its banned on every normal public server.
Not going to ban any weapons on this. This really isn't some proper serious or "normal" public server - it's just there to mess around. Since it's private, we shouldn't be getting any random assholes who would really abuse the weapons, and none of the TWHLers I've played with so far seemed to have been too annoying with any of those weapons.
You should add stats.amxx and roundstats.amxx It shows who has most kills, who did how much damage, how much damage you recieved, how much hp does your killer have left, etc etc. Plus it has TOP15 function and rank function.
It's always been enabled. Have you been on the server at all? :P
Daubster DaubsterVault Dweller
Posted 12 years ago2011-04-23 12:53:49 UTC Post #293809
I cant join the server since i dont have steam, im just blind guessing :/
Stojke StojkeUnreal
Posted 12 years ago2011-04-23 13:12:23 UTC Post #293810
Daubster your rank system doesn't actually list the amount of kills, so the number 1 person is just the one who played the most.
Skals SkalsLevel Designer
Posted 12 years ago2011-04-23 13:18:07 UTC Post #293811
Seems right on my end. Doesn't log deaths for some reason though - is that what you meant?
Post some screenshots.
Daubster DaubsterVault Dweller
Posted 12 years ago2011-04-23 13:26:38 UTC Post #293812
Well how can you have a rank system without the deaths, Its not accurate, you can have 1 person with 10 kills and 1 deaths be lower on rank than a person with 11 kills and 20 deaths, it wouldn't make sense.
Skals SkalsLevel Designer
Posted 12 years ago2011-04-23 13:50:52 UTC Post #293813
I feel you on that one, it really is a game-ruining issue. I think we should actually revise the ranking algorithm all together.
What if deaths were to be subtracted from your total kill count? I also think we should count team kills as kills (as you do technically kill someone when TKing). Or maybe a separate column for TK in /top15, which factors in to your total rank?

I'll do the math and get back to you. Just hang in there for now, soldier!
Daubster DaubsterVault Dweller
Posted 12 years ago2011-04-23 13:52:48 UTC Post #293814
But then, having a brave player that gets in the front of the line, makes a lot of kills but he also is being killed would make your algorithm unfair again.
The situation you're talking about would only be fair in respawn mode.
Striker StrikerI forgot to check the oil pressure
Posted 12 years ago2011-04-23 13:55:19 UTC Post #293815
Probably should add Team kills with a separate column and make them count as -2 kills. I think on most servers there is some kind of math between the ranking systems, with major factors being the K/D ration and in general the kills you have, mainly number 1 rank would go to the person with a really good K/D ration but a lot of kills at the same time. There needs to be some sort of balance so that a person with 10 kills and 1 death having a 10 K/D ration doesn't beat a person with 1000 kills and 250 deaths having a 5 K/D ration
Skals SkalsLevel Designer
Posted 12 years ago2011-04-23 14:03:03 UTC Post #293816
There needs to be some sort of balance so that a person with 10 kills and 1 death having a 10 K/D ration doesn't beat a person with 1000 kills and 250 deaths having a 5 K/D ration
Another factor, time, is needed for this. And that just makes the things a lot more complicated.
Striker StrikerI forgot to check the oil pressure
Posted 12 years ago2011-04-24 15:53:26 UTC Post #293858
User posted image
making this for the server!
Should be done this week sometime.
Tetsu0 Tetsu0Positive Chaos
Posted 12 years ago2011-04-25 09:32:06 UTC Post #293882
Perhaps you could upload de_abandoned and we can playtest it? It's a new map in the vault.
Posted 12 years ago2011-04-28 00:28:49 UTC Post #293972
Will put it up tomorrow evening, Fresh.

Tetsu0: Awesome, keep us posted. :)
Daubster DaubsterVault Dweller
Posted 12 years ago2011-04-28 02:56:46 UTC Post #293975
havent had time to work on it any further.. should get some hours in tomorrow!
Tetsu0 Tetsu0Positive Chaos
Posted 12 years ago2011-04-28 04:57:56 UTC Post #293977
Daub: were do you find de_deep6? i didn't see it in the mapvault..
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2011-04-28 09:35:52 UTC Post #293986
I remember picking it up ages ago on a map of the week spotlight thing in planet HL (I think). It's an incredibly well-crafted map for its time. Shame it doesn't play too well.
Daubster DaubsterVault Dweller
Posted 12 years ago2011-04-28 15:34:35 UTC Post #293999
Just checked it out. Really creative and unique oldschoolish map.
Posted 12 years ago2011-06-12 08:26:14 UTC Post #295503
Hey Tetsuo, any progress on the map? Only I'm probably going to stop paying for the server after the de_twhl2011 match and it'd be a shame if you miss a chance to get your map on a public server. Let me know how far away it is from being playable and I'll keep the server up long enough to give it a go.

It's currently paid for until the 5th of July, so if you can get it done before then so that I don't have to pay for another month that'd be awesome.
Archie ArchieGoodbye Moonmen
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