transparent textures Created 13 years ago2011-06-08 03:06:29 UTC by platoon platoon

Created 13 years ago2011-06-08 03:06:29 UTC by platoon platoon

Posted 13 years ago2011-06-08 03:06:29 UTC Post #295393
hello..
i want to make a tree model, i tried everything i know so far...
there is tutorial about that but problem is i can't use png file to compile model.I'm tried to use bmp file but when i decrease color depth to 256 Colors (8 BPP) alpha channels disappear and i cant make it transparent (also i cant do that in model viewer). I'm using "irfan viewer" to convert, because if i don't do that milkshape crashes im tried use PAÝNT.NET program too but its not working

if anyone know how can i figure it out it will be very grateful
maybe some other way to convert it, maybe another program ...

waiting for help, thanks...
Posted 13 years ago2011-06-08 04:36:23 UTC Post #295397
um, get photoshop?
Skals SkalsLevel Designer
Posted 13 years ago2011-06-08 10:02:43 UTC Post #295405
The 255th color in a HL model texture can be used as an alpha channel; make the model, then either make it alpha in the .QC, or in HLMV if you're using a version that supports it.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-06-08 14:02:16 UTC Post #295409
How can I convert it to 255th texture? Maybe the problem is my programs (paint etc.) and I can't install Photoshop sorry it's too huge files I can't download. Also can you tell me how can I make alpha channel in .qc? I didn't heard about it before
Thanks...
Posted 13 years ago2011-06-09 00:11:23 UTC Post #295424
The 255th color is the last color in the palette, which by default is pure blue (R=0,G=0,B=255). You'll also need to put the line
$texrendermode "<texture name>.bmp" "transparent"
in the .qc.
ChickenFist ChickenFist<Witty Title>
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