CS Compiling Error Created 12 years ago2011-07-06 01:07:05 UTC by Dimbeak Dimbeak

Created 12 years ago2011-07-06 01:07:05 UTC by Dimbeak Dimbeak

Posted 12 years ago2011-07-06 01:07:05 UTC Post #296295
So, when I'm trying to compile my CS map (cs_formal), which is made of mostly visible textures, it gives me this error.
User posted image
Can somebody give me a different Howto fix? I think that this one is being stupid.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2011-07-06 01:19:17 UTC Post #296296
To find the entity: Map > Go to brush number > Entity #: 35, Brush #: 0 > OK
Once you've located it, either move it to world (by right-clicking and clicking Move to World) if it's a clip brush, or retexture it.
Oskar Potatis Oskar Potatis🦔
Posted 12 years ago2011-07-06 01:19:37 UTC Post #296297
Get to the menu bar in Hammer: Map > Go to entity

And go to Entity 35. That entity is entirely clip or origin brushes, and should either be part of another entity or be turned into a world brush.
Posted 12 years ago2011-07-06 01:20:04 UTC Post #296298
The "Howto fix" is pretty self explanatory. You have a either a clip brush tied to an entity, or not all textured with clip, or left an origin brush not attached to a train entity or door, etc.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 12 years ago2011-07-06 01:44:22 UTC Post #296299
thanks guys. I commonly get clip and origin mixed up.
[EDIT]: Oh, here's the problem. I made a func_door invisible so it would make the locked sound.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2011-07-06 01:47:43 UTC Post #296300
Give it the NULL texture.
Oskar Potatis Oskar Potatis🦔
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