Half Life/Opposing Force/Blue Shift hand Created 13 years ago2011-08-17 11:22:52 UTC by PrivateSnowball PrivateSnowball

Created 13 years ago2011-08-17 11:22:52 UTC by PrivateSnowball PrivateSnowball

Posted 13 years ago2011-08-17 11:22:52 UTC Post #298104
Forgive me if something like this has already been posted. I couldn't find anything like it.

So, I was curious if there was a method and/or tutorial for adding a certain hand texture to v_models. For example, let's say I wanted to take the M249 SAW from Op4 and give it the hand models from Blue Shift (the "Barney hands"). Is there any particular method to do this?
Posted 13 years ago2011-08-17 11:33:34 UTC Post #298106
You need to decompile the model (Kristatio's [spelling may be inncorect] HL mdl decompiler in Milkshape 3D's tools menu is very good at doing this without major errors) and replace the hand .smd with the one you want. You can find HD hands by Ambient.Impact on this page, if you want LD hands you'll have to decompile a blue shift v_model. and you may have to rename some of the bones depending on which weapon it is, (gearbox is not good at making consistent skeletons) but that's about all you need. You can't just retexture the hand and arms, because the meshes are different; Adrian has gloves, Barney has sleeves, and Gordon has (depending on whether it's LD or HD) the handpack or a very bulky sleeve with vents.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-08-17 15:15:10 UTC Post #298114
Actually, Gearbox is great at making consistent skeletons compared to Valve's shit skeleton setups.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
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