I'm attempting to make a sort of "first-person cutscene" for a map, showing the player seemingly getting out of the chair, and turning to face the exit to his office cubicle. I feel I set up the entities correctly (func_train w/ origin brush in center, multi_manager, trigger_teleport, etc.) But, for some reason, the camera wants to keep facing the map's origin. I posted the map in the "problem maps" section for Half-Life 1 GoldSrc.