Props Dissappearing Created 13 years ago2011-08-28 22:14:42 UTC by Dimbeak Dimbeak

Created 13 years ago2011-08-28 22:14:42 UTC by Dimbeak Dimbeak

Posted 13 years ago2011-08-28 22:14:42 UTC Post #298459
Hey TWHL, I've been working with source mapping, but I'm having some problems with my props.

For some reason, a large portion of my prop_statics and my prop_dynamics and my prop_ragdolls have been dissappearing in the map. I can't figure out why. How do I prevent this from happening in my map?
Dimbeak DimbeakRotten Bastard
Posted 13 years ago2011-08-28 23:07:56 UTC Post #298461
At what point does it happen. Do they not show up at all or do they vanish at a certain point while playing?

If I recall correctly from when I first started messing with source, only certain models work with certain entities. Say for example I set an object like a PC monitor to be a prop_static it would not appear as it should be a prop_physics.
monster_urby monster_urbyGoldsourcerer
Posted 13 years ago2011-08-28 23:22:15 UTC Post #298462
They do not show up at all. Its just random models.
So, basically, the things I made just have to be prop_physics. Really, it just consisted of...

x2 couches
x1 wooden table
x1 refridgerator

I'll try making them prop_physics, even though I like them as prop_dynamics.
Dimbeak DimbeakRotten Bastard
Posted 13 years ago2011-08-29 00:03:39 UTC Post #298463
Whenever you put a model you haven't memorized the usage for, check the 'info' tab in the hammer model viewer. It'll tell you the prop data, whether or not you can use it as a physics prop, static prop, dynamic, etc, and even which of the two physically simulated blue barrels to use (the one with less mass, so you can pick it up without the grav gun)
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-08-29 00:35:29 UTC Post #298465
Also, another error... for some reason my light_environment isnt doing anything. The entire level that depends on it is pitch black...
Dimbeak DimbeakRotten Bastard
Posted 13 years ago2011-08-29 00:51:41 UTC Post #298467
Have you set the pitch and all the other settings correctly?
monster_urby monster_urbyGoldsourcerer
Posted 13 years ago2011-08-29 01:18:29 UTC Post #298469
I believe so...
User posted image
Dimbeak DimbeakRotten Bastard
Posted 13 years ago2011-08-29 03:17:28 UTC Post #298470
You did texture some of the brushes as tools/skybox, correct?

And I mean the whole brush, not just one surface of the brush.
satchmo satchmo“Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. -- Samuel Beckett”
Posted 13 years ago2011-08-29 07:27:25 UTC Post #298471
Isn't the ground beneath those props a displacement?
Posted 13 years ago2011-08-29 08:57:23 UTC Post #298472
-1 pitch is almost completely horizontal. Try -45
Archie ArchieGoodbye Moonmen
Posted 13 years ago2011-08-29 10:07:33 UTC Post #298473
Better yet, use this article and match the light_environment settings to valve's standards for the sky you're using.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-08-29 19:12:09 UTC Post #298477
Satchmo had it right! I had made the outer part of it nodraw. Thanks.
Dimbeak DimbeakRotten Bastard
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