Increase visibility in maps? Created 13 years ago2011-08-25 23:48:02 UTC by winds winds

Created 13 years ago2011-08-25 23:48:02 UTC by winds winds

Posted 13 years ago2011-08-25 23:48:02 UTC Post #298387
Hey guys,
So i'm trying to create an awp-haven type map where the T and CT bases would be pretty far from each other with a big open space in between, mainly for sniping. The problem is the solids don't render after a certain distance. Is there a way to increase the viewable distance?
Cheers!
Posted 13 years ago2011-08-25 23:52:16 UTC Post #298388
Map > Map properties > Max viewable distance
Posted 13 years ago2011-08-26 00:13:54 UTC Post #298390
I love you :) haha.
Is there a rule of thumb for a number that I shouldn't go passed?
Posted 13 years ago2011-08-26 06:49:32 UTC Post #298394
I guess 8192, or more, is ok. But in case if you get compile errors, reduce it.
Stojke StojkeUnreal
Posted 13 years ago2011-08-26 07:38:31 UTC Post #298395
Heh, the latest map I'm making has 12000+ on this visibility thing, seems to work fine :D
Skals SkalsLevel Designer
Posted 13 years ago2011-08-30 21:58:00 UTC Post #298521
Hm good to know what's possible as highest number. I always wondered about the same question.
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