Um, the default shotgun is good enough for me.
e/ or why not the HD pack one?
Created 16 years ago2007-12-16 00:58:58 UTC by doodle
can i have that for my 357?I'll probably end up testing it as a 357 model if/when I finish it, so maybe. If you don't mind your flareguns having 5 extra shots and defective flares.
Where's the wings?Lame.
Cool model skals. What program?Ty. 3DS Max 2011.
The problem is that I can't find a good lighting formula for this short tunnel. I already tried combining 2 sets of lights( a yellowish one and a orangeish one), and lowered the lightmap scale to 4. Have any suggestions?Yeah sure, look at a real underground tunnel similar to yours and base it off that.
Holy crap you could fly an airplane in there!It's a bit unusual if you never mapped for Garry's Mod before, but "gm" maps usually have oversized areas. It's more comfortable for different experiments.
Though I can't help with the lighting, those wooden beams and collumns may be a little big to exist without some bracketing systemI'd need some bracket models for that, I'm not making such small details in brush geometry. Have any idea where I could find some?
I do have suggestions. Ask yourself the following: What's the purpose of the tunnel/facility? What kind of lighting does it NEED?The purpose is to connect different zones of the map, although due to its space it also serves as a playground. But I don't want boring bright light here.
Given clues from the doors and the structures, it looks like the tile is supposed to be there. Perhaps make tiled paths and only the main part of the clearings tiled, leaving the rest stone or dirt, or whatever you have in mind.That's a good idea, actually. Thanks.
I'd need some bracket models for that, I'm not making such small details in brush geometry. Have any idea where I could find some?You could make them out of geometry and then propper them into models?
Looks cool Striker! would love to help test if you need it.Not only I'd need help for beta-testing, but if vrad.exe will fail like it always does(0% CPU)( that's why I'm working on small portions of the map at a time, usually I'm using the cordon tool), I'd really appreciate if somebody offered for a compile.
I'd also extend the wall supports so that they would connect with the ceiling ones, would make it look a bit more realisticCan't get more realistic than the real place!
Archie, try recompiling the map with the '-texreflectscale #' parameter set to 2.5 - 3.0, this might make the lighting look slightly better.3.0 made it almost fullbright. Rubbbish. :/
And is the lightmap lower too?Nope! thanks for the comment
Your last screen looks blocky arch and needs more trims. lighting is quite bleh as well..Sadfaced until I realised you were talking about the photo! ...Or at least I hope you were
vluzacn meant that now you can have 4096 different texturesWow, this'll actually come in handy on a little side-project I had a while ago.
Wow, this'll actually come in handy on a little side-project I had a while ago.Indeed, since you can also have 32MB of textures.