multi_manager Problem... Created 12 years ago2012-01-06 22:21:20 UTC by Darkydude Darkydude

Created 12 years ago2012-01-06 22:21:20 UTC by Darkydude Darkydude

Posted 12 years ago2012-01-06 22:21:20 UTC Post #302497
Hi! My name is David, i'm new here but not really new to half-life at all lol..

Anyways I decided I might make some maps for this community (Since I've nothing better to do and I constantly go on this site) :glad:

So I started off one day making a training themed map, so I started with my knowledge of hammer and began making the map, cameras, triggers, blahblah... :aggrieved:

Everything works perfectly, I compiled it often to check for no leaks (YES!), but I'm really stumbled on this one though.
Well I've placed path_corners with a camera and train so while the camera passes through one of these path_corners it fires on pass a multi-manager in this instance sequence4

In sequence4 I have a trigger to turn on a light_spot in a room two seconds after the multi_manager is activated.
But I was shocked to find in-game that when the trigger_camera passed the path_corner it turned on the light, fine, but for extactly 2 seconds! :zomg:

Well I have no idea how to fix this, I've retried the whole thing with same result... it seems that the multi_manager has somehow converted to how long the duration of the trigger stays on which sucks... :rly:

I've bet I wasted my time retrying and I missed an important thread explaining how to do this... :(

Any questions, are EXTREMELY appreciated! :lol:
Posted 12 years ago2012-01-07 00:41:57 UTC Post #302500
The setup should be like this:

Assuming sequence4 is the path_corner, make it trigger multimanager4.

Let's say the light_spot is named needed_light (lacking a more descriptive name).

Finally, multimanager4 just needs the following value: its name must be needed_light and its value has to be 2 (because that's the delay you want).

You can of course add more values to the multimanager for other entities you need to trigger.

If this is what you have and it still doesn't work, your best bet is to post it to the map vault as a problem map and someone will take a look at it if you ask nicely.
Posted 12 years ago2012-01-07 13:35:50 UTC Post #302510
Thanks!, :)

I've tried what you said but it comes out that when the multimanager activates the needed_light it only activates it for 2 seconds then switches off, while it should be and the way I want it to do is to give it a delay for 2 seconds then activate.

I'll work on it more and If I find the solution I'll post it up here...
Otherwise I will more than likely post my map including the embedded textures in it to the map vault as a problem map ;)
Posted 12 years ago2012-01-07 15:41:31 UTC Post #302513
Maybe you have the same name for the light and the multimanager so that when it triggers the multimanager you also trigger the light to on. And then 2 seconds later the multimanager triggers the light again to off. Idunno, just guessing.
Posted 12 years ago2012-01-07 19:47:31 UTC Post #302523
What doggybag said. I forgot to say that in my post. Make sure you name them differently.
Posted 12 years ago2012-01-08 14:32:58 UTC Post #302535
Thats a good guess but I made sure I wouldn't make a foolish mistake like that, I'm going to post up the map to the map vault now...
Posted 12 years ago2012-01-08 16:53:32 UTC Post #302536
you didnt copy the path_track to re-trigger the same multi-manager did you?

Ok in looking at your problem, the Train triggers the light to turn on after 2 seconds ... that's fine.. but the camera is on the same path so when it hits C2, it's re-triggering that same multimanager to turn OFF the light.

So there's 2 options here:
1) Make a separate path for the camera

2) use a trigger_relay to target the light to make sure it only turns ON
Tetsu0 Tetsu0Positive Chaos
Posted 12 years ago2012-01-08 22:15:44 UTC Post #302541
Testu0, I believe you are correct!

I'll fix this immediately when I get back to my computer as for now I like to thank you all for your replys!

Thank you! Uuuhh... silly me again.. <.<
Posted 12 years ago2012-01-09 13:07:43 UTC Post #302552
Mistakes happen :) we are here to help you fix em.

Good luck!
Tetsu0 Tetsu0Positive Chaos
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