Doors to reset to default on round start Created 11 years ago2012-07-13 21:33:41 UTC by Stojke Stojke

Created 11 years ago2012-07-13 21:33:41 UTC by Stojke Stojke

Posted 11 years ago2012-07-13 21:33:41 UTC Post #307856
CS 1.6

Can any one tell me how can i reset doors to position CLOSED on each round start?

I want to have 3 doors. First door is opened by a button, second as well, and so on until all 3 are open. Now i want them to reset to CLOSED position on round start. BUT i want this to happen also if only 1 is open or 2 when the round finishes and the new one starts.
Stojke StojkeUnreal
Posted 11 years ago2012-07-13 21:49:02 UTC Post #307857
try using trigger_relay(s)?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 11 years ago2012-07-13 21:53:11 UTC Post #307858
I think it's not possible to set doors to one state or the other. You can only trigger them to toggle their state.

But I think they are reset anyway. They are only not reset if they were moving when the last round ended.
Posted 11 years ago2012-07-13 22:08:44 UTC Post #307859
I am making a deathrun map and i don't want players to rush in the third final door and skip the other two.

I need some way to set the doors to state closed after round end, the terrorist player will trigger the event. I just need to find out how to do it.

I have a plan of my own, but its kinda complex.
Stojke StojkeUnreal
Posted 11 years ago2012-07-13 22:33:47 UTC Post #307860
MAYBE something could be done with a combination of the door's "target" and "fire on close"
Posted 11 years ago2012-07-13 22:37:46 UTC Post #307861
Hmm, the way i imagined it is quite complicating... Isnt there a way to set a door to a master or something that when changed to 1 sets the doors to close?
Stojke StojkeUnreal
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