Seeing outside of the sky.... Created 11 years ago2012-06-09 16:00:06 UTC by camplo camplo

Created 11 years ago2012-06-09 16:00:06 UTC by camplo camplo

Posted 11 years ago2012-06-09 16:00:06 UTC Post #306905
So now I have parts of the map that are visible through my sky brushes. I've heard that I can take a world brushed covered in black and then block them that way? is this true. Are there other other ways that don't included removing sky.
camplo
Posted 11 years ago2012-06-09 16:20:56 UTC Post #306906
You can see through sky in real world, can't you? But try covering it with thicker walls, like 64 or 128 units.
Posted 11 years ago2012-06-09 17:35:42 UTC Post #306907
No. There are maps in which 1-unit thick sky brushes block a different section of the map from being rendered, but there are also plenty of maps in which you can see other areas through the sky. I am not entirely sure of what causes this phenomenon.
Posted 11 years ago2012-07-17 04:57:45 UTC Post #307952
You can see anything through sky brushes that VIS can see.
It's no different than looking around a corner using null brushes. This is actually how wall hacks work.
Check this example map out.

Anyway, you'll need to be more specific. Are you just seeing around a corner or are you actually seeing an entirely closed off section of the map through the sky?
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