Rchi Minicompo #1 Created 12 years ago2012-06-26 22:24:14 UTC by Archie Archie

Created 12 years ago2012-06-26 22:24:14 UTC by Archie Archie

Posted 12 years ago2012-06-29 14:15:03 UTC Post #307503
I would show my work, but for some reason all my textures are acting up, being "stretched too small."
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-06-29 14:53:04 UTC Post #307504
Select your entire map, dimbark, then press shift and a to open the face editor. Now, simply click the 'world' tickbox.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-06-29 18:14:33 UTC Post #307514
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I've just been basically fucking about with lighting tests. Hopefully some real textures tomorrow...
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-07-03 11:53:32 UTC Post #307602
FINAL

After about 7 hours, I'm finally finished. Painting your minuscule geometry was a pain in the ass, btw. Another major pain was making 45 textures, almost all of them manually edited. There are 3 animated textures, though I haven't used one of them.
It was fun though, but I had to tweak a bit the texlights at the final compile. I even beveled the exterior and if I left some piece of geometry un-textured, please excuse me.

This map is for GOLDSOURCE
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Daubster might find this amusing.
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Link to the map! The wad is included in the archive!

This following image was part of the animated texture that I didn't use anymore:
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Striker StrikerI forgot to check the oil pressure
Posted 12 years ago2012-07-03 16:32:30 UTC Post #307604
I may or may not take part in this.
And by that, I mean I'd really like to, but I probably won't get of my ass to start it :C
Downloading the base map now.

Edit: I think I have an idea that might just get me banned. Let's do it.
Posted 12 years ago2012-07-03 16:36:06 UTC Post #307605
Im really bad at finishing or adding to someone elses work. Another compo maybe :)
rufee rufeeSledge fanboy
Posted 12 years ago2012-07-07 08:09:00 UTC Post #307667
Can't lie, i'm having a real tough time with this. here's a wip album:

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(I can upload psds also)

Any tips would be very appreciated!

This is the first time i've really sat down and tried to use ps to make textures, and tho i think i will be able to get good at it, i also feel it's going to take me a long time...

Thanks again to archie for forcing me to get my feet wet it texture making ;)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-07-07 09:18:26 UTC Post #307669
Your textures look promising, Captain Terror.
Posted 12 years ago2012-07-20 12:25:42 UTC Post #308123
Here are a couple of WIP screens. I haven't done much with the lighting or cubemaps yet so it may look pretty different when complete.
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Posted 12 years ago2012-07-20 12:28:47 UTC Post #308124
Very interesting take on it!
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-07-22 07:21:17 UTC Post #308245
More WIP albums
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Mapping/modding wise, i feel this is the most challenging thing i've ever tried so far. I'm finding it very difficult to make anything realistic, so it's time to hit some tutorials i guess :)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-07-22 19:43:44 UTC Post #308280
FINAL

Here is my final version. Anyone may use the textures in the zip file for anything they might be working on. Please just credit me in the final work. There is a playable BSP file that will work in Episode 2. Let me know if you have any trouble loading it up. Two sheets of textures that I created are below the screen shots. Thanks Archie for hosting this competition!
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http://www.natcarm.com/naticus_minicomp_entry.zip
Posted 12 years ago2012-07-22 20:03:18 UTC Post #308281
I really love the glass designs, and it's very different from anything I envisioned when I slapped together the brushwork. Nice entry!
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-07-23 17:55:40 UTC Post #308316
I think I'll give this a shot. Though, I could really use Rimrook's "making textures with Photoshop" tutorial as Striker's link is down.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 12 years ago2012-07-23 20:06:23 UTC Post #308317
Urby's texturing tutorial

Step 1. sign up to cgtextures.com
Step 2. Make a fucking texture.
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-07-23 21:37:37 UTC Post #308318
Instant's texturing tutorial

Step 1. Make a shape in photoshop
Step 2. Add a tonne of filters to it
Step 3. Add a white layer with some small noise, make multiply
Step 4. Shove so many filters on it that it looks nothing like the original

Personally I believe that textures and brushwork go hand in hand so as the brushwork is not of my own doing or preferable art style, I'm finding it pretty much impossible to make textures for it, hence why I am not entering the competition.
Instant Mix Instant MixTitle commitment issues
Posted 12 years ago2012-07-23 23:13:33 UTC Post #308319
Step 1: Research, colors, architectural styles, theme, setting, lighting, etc.
Step 2: You're not ready for step 2.
Rimrook RimrookSince 2003
Posted 12 years ago2012-07-23 23:37:36 UTC Post #308320
YOU CAN'T HANDLE STEP TWO!
Posted 12 years ago2012-07-24 11:34:12 UTC Post #308321
Joebama: Textures with photoshop by rimrook.
I always thought this was in the tutorials section but i can't find it there...
Step 1. sign up to cgtextures.com
Step 2. Make a fucking texture.
Step 3. Profit.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-07-24 14:41:38 UTC Post #308348
you forgot ????
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 12 years ago2012-07-24 15:32:27 UTC Post #308351
Like i thought i remembered it being hosted on twhl, but rim musta had it on MapRookie i guess?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-07-24 15:40:35 UTC Post #308353
No, you forgot ????
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-07-24 19:45:02 UTC Post #308365
I forgot ????
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 12 years ago2012-07-24 20:34:08 UTC Post #308369
OH! Ok.

I just realised what was going on.
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-07-25 18:06:31 UTC Post #308403
Hey Striker, the link for your map isn't working. Could you re-post it? I want to see your creation!
Posted 12 years ago2012-07-29 22:08:57 UTC Post #308599
Well i have to opt out of this arch i'm dreadfully sorry!

I feel bad because you started it upon my request and i bailed. I put quite a bit of time into my WIPs(believe it or not), but it's going to be sometime before my texuring efforts bear fruit i'm afraid =(

Thank you very much for hosting this! Hopefully next time if there is an rchi texturing minicompo 2, i'll be able to show you some good stuff ;)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-08-07 21:52:27 UTC Post #308838
Compo has ended?
Posted 12 years ago2012-08-08 09:34:12 UTC Post #308858
Yeah, sorry for not judging this yet. I've been super busy.

Rather disappointing number of entries considering the interest at the start.
I'll probably do a video rundown of every entry. End of the week at the latest.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-08 11:08:21 UTC Post #308862
Sounds great
Posted 12 years ago2012-08-08 16:44:14 UTC Post #308876
I'm not upset at Archie, even I forgot about this! :biggrin:
Striker StrikerI forgot to check the oil pressure
Posted 12 years ago2012-08-08 17:34:48 UTC Post #308877
Aw naw. I'm actually still working on this. Little by little when I have spare time. Which is not that often since I'm working on an island and a sailing camp whole summer. I'll post my stuff soon even though I missed the whole thing :C.

edit
Oh what the hells, I'll post what I've got so far on Imgur. Not so thought through but I was aiming for some industrial feel. Some I made by hand but most of em are from close up photos on various things on the island I'm working on.

Been using mainly Picasa and Gimp2.

http://imgur.com/a/vexKY#0
Posted 12 years ago2012-08-11 13:59:37 UTC Post #308960
Well?
Striker StrikerI forgot to check the oil pressure
Posted 12 years ago2012-08-11 15:42:53 UTC Post #308963
Recorded it. CamStudio was like 'NAH, not saving that. In fact I'm going to crash instead.'

Rage.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-12 19:23:28 UTC Post #308982
Darn it, that's not nice. I remember CamStudio did this to me. That software seems to be hardly updated.
Striker StrikerI forgot to check the oil pressure
Posted 12 years ago2012-08-12 19:34:31 UTC Post #308983
It's a shame because it is actually very, very good screen recording software... When it works.

I'll get back on this, but now I have to meet my Big Brother deadline tomorrow, so it's getting my free time this evening.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-18 06:59:57 UTC Post #309136
*cough
Striker StrikerI forgot to check the oil pressure
Posted 12 years ago2012-08-19 22:44:55 UTC Post #309160
Right, guess I have to use this again.

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monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-08-19 23:18:02 UTC Post #309161
Love how that picture has "GTFo" in the name.
Jessie JessieTrans Rights <3
Posted 12 years ago2012-08-20 22:09:20 UTC Post #309189
Luck of the draw.
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-08-21 12:13:44 UTC Post #309205
OK, since you keep going on about it I'll just tell you that Urby won. The video will come at some point but the basic reason is none of you actually really made textures to fit the architecture which is what the competition was all about.

There were tiling textures, yes, but I wanted to see textures specifically designed for specific brushwork.

Naticus had the most unique theme, but aside from the glass the texture set just didn't fit the environment at all. His WIP lighting was also a lot better than the final.

Striker's entry was good, but was let down in a couple of areas. The tile texture didn't align to any of the brushwork edges, the slate wall texture in the windowed room could do with tiling better, but what really killed it for me was the crate texture. Crates are an important element of classic HL maps and this texture really didn't sell it to me. The metal trim texture you used on your glass borders is also really oddly bright and contrasty. Nice concrete though.

Urby's might seem a little plain, but it has a very consistent visual theme that it sticks to. The crates are a highlight and your tiles align fairly well for the most part. Could definitely do with better trims, though, as your floor edges in particular are very plain.

To be honest, I'm not hugely happy with Urby winning this - I don't think any of you completed the competition to the brief - "making textures to fit a specific purpose" - but his entry wins on the basis of consistent visuals which is very important.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-21 12:32:29 UTC Post #309206
Well, quite a dull ending to a time consuming competition. Perhaps it was the amount of work it takes to make those textures that scared a lot of people. Frankly, if I wasn't bored I wouldn't have participated either.

I sensed from the start that Urby would win. I agree that my textures don't quite fit a theme. I know you value cleanliness in design. You can definitely see my messy style in my maps, but I'm trying to improve. In any case, it was a good exercise.

Now, what game(s) will Urby choose?
Striker StrikerI forgot to check the oil pressure
Posted 12 years ago2012-08-21 13:02:08 UTC Post #309209
haha, urby isn't getting the prize. He doesn't deserve it :P
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-21 13:56:49 UTC Post #309211
The video will come at some point but the basic reason is none of you actually really made textures to fit the architecture which is what the competition was all about.

There were tiling textures, yes, but I wanted to see textures specifically designed for specific brushwork.

I don't think any of you completed the competition to the brief - "making textures to fit a specific purpose"
I'm sorry you were so disappointed by the entries but I think you were a little vauge in the original instructions when you wrote "making textures to fit a specific purpose".

I think we all included textures that fit the appropriate structure inlcuding lights, doors, floor, wall, crates and glass in the right places.

If the whole point of this was to design textures that architectually moved with and were created for each specific brush than you should have indicated that and I would not have wasted my time.

My entry had a futuristic theme and I attempted to demonstrate my ability to create different types of textures including, animated, translucent, environment mapped and bump mapped. From your review, except for the glass, it appears that I got zero credit for any of the texture creation techniques I used.

If the "specific purpose" was making goldsource textures for the Core then you should have explicitly said so.
Posted 12 years ago2012-08-21 14:27:23 UTC Post #309214
That's hardly fair.

I'm sorry you feel hard-done-by. You didn't win regardless of whether or not the textures fit the architecture well, since to be honest none of the entries fit the architecture particularly well.

Basic things like trims and alignment were lacking in your entry, though and although all your textures were good individually, together they just create a very messy theme.

It's nothing to do with your entry being for Source - I much prefer Source, I just don't think you did a particularly great job texturing the area. It's not fair saying I was too vague - this was a texturing contest, you should have made them as good as they could be, and that means making sure they fit the brushwork. Otherwise, I would just have asked for texture sheets rather than for people to texture the map.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-21 14:33:21 UTC Post #309215
It's clear that you were disappointed by the lack of entries as well as the quality of those that did enter. Out of respect for those that do enter the competitions you host please at least do a better job at posting the results in a timely manner and you could put more of a positive spin on the results for those that did spend time on the competition.

I can only speak for myself and I just feel a little empty after this exercise. I don't really care that I didn't win but just feel that you are dismissing the entries without any care of the time that was put forth.
Posted 12 years ago2012-08-21 14:41:43 UTC Post #309216
Naticus seems to have exposed the less polite version of my response :).

Well, let's all be fairplay and say that everyone's dissapointed. Let's consider it a reminder for better hosted competitions in the future. I agree with Naticus, although staying optimistic, it was not fully wasted time. I flexed my texturing muscle, and anyway, enjoyed time is not wasted time.
And in the end, Archie has a life...

I find his quote from the Big Brother thread funny(slightly modified):
Why bother subscribingmapping? I'm never going to update this seriesthread again, it's so shit. I hate working on it and you probably hate watching itwaiting, so why bother? I'm sick of it.
Also, in future competitions hosted by Archie, Urby should not participate, instead he should be a judge.
Striker StrikerI forgot to check the oil pressure
Posted 12 years ago2012-08-21 15:04:43 UTC Post #309219
I wasn't meaning to be dismissive!
I really love the glass designs, and it's very different from anything I envisioned when I slapped together the brushwork. Nice entry!
The rundown was so brief because I was running out the door, and I'm still pissed that the video I recorded wouldn't save, because I gave each map a proper rundown in that.

Striker, that quote from the BB thread was a joke for the people on the front page, and it's been something I've added to every episode release thusfar.
As for Urby not being allowed to participate, I hardly see why or how that's fair.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-08-21 15:17:13 UTC Post #309221
That's too bad about the video. I was looking forward to that after seeing how good your other video reviews were. Sometimes technology fails us and there is nothing we can do.

Sorry I came back so harsh. I know that it took your time too to set up and moderate the competition and you have a lot going on.

Hopefully there will be more participants and involvment in the next competition.
Posted 12 years ago2012-08-21 15:26:30 UTC Post #309224
I know, I was just making an adaptation for this thread. I said Urby should be a judge, I'm not excluding him completely.
Sorry if by any mean I'm sounding harsh.
Striker StrikerI forgot to check the oil pressure
Posted 12 years ago2012-08-21 15:30:02 UTC Post #309225
but that would imply that you think my judging was biased.
If anything, Urby is at a disadvantage - I rag on him all the time.
Archie ArchieGoodbye Moonmen
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