multi_manager help? Created 11 years ago2012-11-12 15:05:17 UTC by poorboy22 poorboy22

Created 11 years ago2012-11-12 15:05:17 UTC by poorboy22 poorboy22

Posted 11 years ago2012-11-12 15:05:17 UTC Post #310922
Hey everyone,

I'm trying to set a light switch to turn a light on and trigger an ambient_generic wav simultaneously. But when I press the light switch, the light only switches on and the music doesn't play.

Here's what I've done:

Assigned func_button to light switch brush : Named it 'lightswitch'
The light switch targets : 'multi' (name of the multi_manager)

multi_manager targets : light_spot 0 (value)
: ambient_generic 0  (value)
What have I done wrong?
All help's appreciated :)

-poorboy22
Posted 11 years ago2012-11-12 15:30:44 UTC Post #310923
Just give light and sound the same name. No need for multi manager.

Set the ambient_generic flags to start silent and range(that you wish) and give it a name.
Stojke StojkeUnreal
Posted 11 years ago2012-11-12 16:06:16 UTC Post #310927
Okay. Iv'e done that and it works fine :) but now I've picked up that it doesn't work with the .wav file that I've downloaded. The sound doesn't play. (tested it with another wav.)Does the .wav file need something specific or does it have certain requirements :? Other than having to be a wav to play in game?
Posted 11 years ago2012-11-12 16:32:15 UTC Post #310928
As far as I'm informed all WAVs up to 44kHz should work.
But, i always use a different setting and it always worked for me, this is the setting i use:

12kHz 16bit MONO

Convert the sample, or upload it i will do it for you.
Stojke StojkeUnreal
Posted 11 years ago2012-11-12 18:57:19 UTC Post #310930
Awesome :) converting it worked* Thanks so much*
Posted 11 years ago2012-11-12 20:34:38 UTC Post #310933
User posted image
No problem, glad to help :)
Stojke StojkeUnreal
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