trees problem in my map? Created 11 years ago2013-03-31 13:22:38 UTC by fuzzypbia fuzzypbia

Created 11 years ago2013-03-31 13:22:38 UTC by fuzzypbia fuzzypbia

Posted 11 years ago2013-03-31 13:22:38 UTC Post #313218
when i have trees in the map, i cant shoot someone near the tree, and they cant shoot out, its like something blocking whats the problem-0?
Posted 11 years ago2013-03-31 13:33:22 UTC Post #313219
Are the trees models? How are they placed in the map?
Tetsu0 Tetsu0Positive Chaos
Posted 11 years ago2013-03-31 15:12:13 UTC Post #313220
tl;dr
Posted 11 years ago2013-03-31 16:09:58 UTC Post #313221
Explain it better, the bullet cant go trough the tree?
Stojke StojkeUnreal
Posted 11 years ago2013-03-31 18:33:07 UTC Post #313225
hm i found the answer but now i cant compile the map it says mod_numforname (path i have hl) not found, can someone pls take the time and compile it for me?
Posted 11 years ago2013-03-31 19:06:42 UTC Post #313226
Tommy 14 is your friend
Often because the cycler entity, cyler sprite or some other entity used has the wrong path/name. You must use the perfect path/name, with the right capitals - or it will stop the game.
Simply enough, just quadruple-check your pathnames :ciggie:
Tetsu0 Tetsu0Positive Chaos
Posted 11 years ago2013-03-31 19:07:20 UTC Post #313227
and where do i do that?`yes am n00b in this yet=P
Posted 11 years ago2013-03-31 19:28:01 UTC Post #313229
Open every entity and check the path.
Stojke StojkeUnreal
Posted 11 years ago2013-03-31 19:44:03 UTC Post #313230
hm i have tryed every tree in the map is named pi_tree3.mdl and everything should me correct=/ can someone pls look at it for me?
Posted 11 years ago2013-03-31 20:08:29 UTC Post #313231
If the model is located in the models folder, try models/pi_tree3.mdl

It's the whole path name not just the model name.
Tetsu0 Tetsu0Positive Chaos
Posted 11 years ago2013-03-31 20:12:07 UTC Post #313232
man just come steam pls much easier=)
Posted 11 years ago2013-03-31 20:20:17 UTC Post #313233
Where is your model located? It should be halflife/models.
If it is, models/pi_tree3.mdl should work.

If even one model has the wrong pathname, the game will crash, so make sure they all match.
Tetsu0 Tetsu0Positive Chaos
Posted 11 years ago2013-03-31 20:26:35 UTC Post #313234
can you just come steam and help me?i got three valve maps in halflife, one thats name valve_hd , valve_download and just valve pls come steam
Posted 11 years ago2013-03-31 20:29:04 UTC Post #313235
folders*
Posted 11 years ago2013-03-31 20:39:24 UTC Post #313236
I'm not home right now so i don't have access to steam or anything.
Is this a custom model you're trying to use?
If it's a default model then you just have the pathname wrong :-/
If you haven't unpacked the main content file, (can't remember the name at the moment) PakScape will allow you to unpack the bigass file containing all the content (models, textures, sounds, etc..)
Then just make sure you have the pathname correct stemming from the valve folder
Tetsu0 Tetsu0Positive Chaos
Posted 11 years ago2013-03-31 20:43:47 UTC Post #313237
hm maybe you can look at it with me tommorow or something?hehe my head is full now so i need to think about something else before it explode xD
Posted 11 years ago2013-04-01 12:57:16 UTC Post #313242
It seems you don't understand how Hammer/Half-Life finds the custom assets you've specified in your entities.

If you're mapping for regular ol' Half-Life, that is a singleplayer map or a multiplayer deathmatch map, custom assets should go in:

.valve\models for custom models
.valve\sprites for custom sprites
.valve\sound for custom sounds.

Then in the entity you only need to specify the relative path. Let's say you have a custom model named tree01.mdl and you've placed it in Steam\steamapps\common\Half-Life\valve\models, then what you need to enter in the entity is not the whole path, but only the part starting from the valve folder, so you enter: models\tree01.mdl.

You can, if you like, create subfolders in your models directory, for example:

Steamsteamapps\common\Half-Life\valve\models\trees

Then the relative path in your entity should read:
models\trees\tree01.mdl

The same goes with sprites and sounds.
The Mad Carrot The Mad CarrotMad Carrot
Posted 11 years ago2013-04-01 23:41:14 UTC Post #313244
Annnnnnd we're both correct, Atom =]
He was referencing a download folder instead of the steam directory & subfolders.
Tetsu0 Tetsu0Positive Chaos
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