Post your screenshots! WIP thread Created 16 years ago2007-12-16 00:58:58 UTC by doodle doodle

Created 16 years ago2007-12-16 00:58:58 UTC by doodle doodle

Posted 11 years ago2013-03-28 18:33:49 UTC Post #313180
Oh i really know this hobby :D if you like to share it or need testers just ask me i really love all hl1 realated stuff :D i´m a halflife junky :D
Posted 11 years ago2013-03-28 18:45:06 UTC Post #313182
Sure, why not! I'll add you to Steam to notify you easier. The only problem is that I work very slowly, but when I get something done I'll let you know.
Posted 11 years ago2013-03-28 20:54:59 UTC Post #313183
Sure thing man :)
I accepted you
Posted 10 years ago2013-04-06 23:00:19 UTC Post #313270
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Nearly done Hl1 DM Map ( from Contest )
Posted 10 years ago2013-04-07 12:45:50 UTC Post #313274
design doesnt always gotta be functional huh
Posted 10 years ago2013-04-07 14:03:00 UTC Post #313275
Please finish that because i want to paint those beautiful walls with blood.
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2013-04-07 14:30:59 UTC Post #313276
^ Serial killer on the loose.
Skals SkalsLevel Designer
Posted 10 years ago2013-04-08 00:23:26 UTC Post #313281
Its soon done Tesu0 =)

Oh here some new screeenz ;)
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Some test screen here too:
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Posted 10 years ago2013-04-08 01:35:52 UTC Post #313284
I personally think it looked better with less light.
Posted 10 years ago2013-04-08 06:50:53 UTC Post #313287
A balance would be best. Contrasting light levels could do wonders.
Jessie JessieTrans Rights <3
Posted 10 years ago2013-04-10 00:42:10 UTC Post #313297
Perhaps put main lights at only the intersections of the map, let the rest be dark for the player to follow the light strips.
Rimrook RimrookSince 2003
Posted 10 years ago2013-04-13 20:01:21 UTC Post #313312
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Hell of a Trip !
Posted 10 years ago2013-04-13 20:12:35 UTC Post #313313
Noice
Stojke StojkeUnreal
Posted 10 years ago2013-04-13 20:31:27 UTC Post #313314
what am i looking at?
Rimrook RimrookSince 2003
Posted 10 years ago2013-04-14 08:21:37 UTC Post #313316
some random 3d sky i did in halflife 1.

This is a project i work as a side project. Something with a surreal world.
Posted 10 years ago2013-04-15 21:35:31 UTC Post #313322
Does anyone want to help me test my minecraft mod? actually... does anyone have any experience running a modded mc server? halp?
Rimrook RimrookSince 2003
Posted 10 years ago2013-04-16 00:02:19 UTC Post #313323
I'd volunteer to test it but I'm busier than ever these days, I shouldn't tell you I will then not show up for two months.

I have a little experience running a modded server, so maybe I can help you if you don't know something.
Posted 10 years ago2013-04-16 22:13:50 UTC Post #313328
So i did some work on my Half-life 1 Singleplayer Mod Abyss 048 again:
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http://www.moddb.com/mods/abyss-048

This is a Underwaterhabor for Transport/Storage-Subs.

Still not done.

( Some Textures done by myself, some from CG Textures, some are from FakeFactory and some are from PhillipK! )

Models in these Pics are done by myself + dgf and the forklift is done by totac =)

Hope you like the mapwork too ;)

We still searching for more Teammembers ( Sound,Texture,Models,Animation )

Thanks.
Posted 10 years ago2013-04-17 17:22:33 UTC Post #313330
That is some seriously impressive lighting, Trempler. Seriously awesome brushwork and sprite usage, too.
Posted 10 years ago2013-04-17 18:24:22 UTC Post #313331
You know sprite usage is perfect when you can't untrick your brain into actually seeing the sprites.
Posted 10 years ago2013-04-20 15:28:58 UTC Post #313346
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Edit: Damn it! Forgot how to post pictures.

Edit: Fixed. Thanks Trempler!
Posted 10 years ago2013-04-22 03:43:33 UTC Post #313350
Sketched this up a while ago. I want to try to model it.
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Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2013-04-22 15:15:52 UTC Post #313351
I have worked a bit for CS1.6 Deathrun mod map (where CT`s are running thrugh the map but T is activating traps...)

Kind of tailed building

So, you can have a look ;)
(some of these places now are looking better, but I have not made fresh screens yet)
A bit of CT`s way
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Terrorist`s hood (oh,I can`t find more screenshots :()
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(without jumpstats...)
Posted 10 years ago2013-04-22 23:08:07 UTC Post #313353
WIP Box Art

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Posted 10 years ago2013-04-24 19:58:27 UTC Post #313356
Heh looks awesome don!

Trempler: where do you get your inspiration for your environments? they are so refined/vivid :o

cro-man: looking sweet =)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 10 years ago2013-04-27 09:25:32 UTC Post #313361
Also @ Trempler: Did you build that section of your mod in VHE 3.5? If so, how did you manage to reproduce such a realistic reflective water effect?
Posted 10 years ago2013-04-28 20:38:44 UTC Post #313375
First, thanks to all ! :)

And nice Stuff, Cro-Man :) and others too ! :)

So @ Captain Terror:

I checked how a Sub Harbor looks like @ google, found some good concept pics from a Russian Military Base :) These help me a lot to get stuff done, since i cant draw D:

@ Kachito, yes i use VHE 3.5 but the new water effect is coded. So in normal hl1 you cant get such a nice effect :)

Soo here some new screenz, dark and scary ... hopefully...
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Posted 10 years ago2013-04-29 00:47:22 UTC Post #313378
Too much awesome in this thread.

Trempler, goddamn awesome.
Don Punch, goddamn awesome.
Everyone else, looking good.
Jessie JessieTrans Rights <3
Posted 10 years ago2013-05-07 10:00:11 UTC Post #313437
Yet even more corridors that i'll try and attempt to make the rest of and give up.
Procrastination for my exams in two days does a magical thing.
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Instant Mix Instant MixTitle commitment issues
Posted 10 years ago2013-05-07 14:49:53 UTC Post #313438
I wish I could make corridors like those :o
Skals SkalsLevel Designer
Posted 10 years ago2013-05-10 23:51:15 UTC Post #313443
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Some Race-X kinda thing. It's for a tie-in in Particle Fusion to make the Race-X more canon monsters.

e/ Some more progress.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 10 years ago2013-05-12 14:51:00 UTC Post #313481
i have to finish windows and make walls looking better :v
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Posted 10 years ago2013-05-23 22:03:42 UTC Post #313676
Did this the other day.
http://youtu.be/IA6mG3QIm9E
Rimrook RimrookSince 2003
Posted 10 years ago2013-05-24 08:05:03 UTC Post #313679
That's one badass Minecraft mod :o
Let's hope it becomes popular!
Skals SkalsLevel Designer
Posted 10 years ago2013-05-24 19:15:05 UTC Post #313687
Posted 10 years ago2013-05-29 15:31:20 UTC Post #313724
Posted 10 years ago2013-05-29 15:33:01 UTC Post #313725
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After my release of cs_smallfarm, I'm ready to get back to mapping!
Dimbeak DimbeakRotten Bastard
Posted 10 years ago2013-06-02 11:58:03 UTC Post #313796
Posted 10 years ago2013-06-03 15:18:17 UTC Post #313816
I started fight yard (FY) map for CS1.6
I am still messing up with entities because I have great plans for it. I believe you have played AWP_ , 35hp etc minimod maps. My plan is to get them in one map, so every round is a bit different from other. First round is with deagle, second round knife/35hp and so on. But now it sometimes doesn`t give weapons :( But I hope i will find out why.

So screens :)
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Posted 10 years ago2013-06-05 00:41:24 UTC Post #313825
bitmaps!?
ack!
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2013-06-05 01:43:28 UTC Post #313826
@Chill it BanG: First rule of the internet: Only ever upload jpegs.
Jessie JessieTrans Rights <3
Posted 10 years ago2013-06-05 09:28:52 UTC Post #313829
Or PNG.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 10 years ago2013-06-05 20:16:25 UTC Post #313833
Or SVG. Perhaps the rule should be: compress your images.
Posted 10 years ago2013-06-05 20:25:34 UTC Post #313834
Rule is : Conserve resources
Stojke StojkeUnreal
Posted 10 years ago2013-06-06 19:56:13 UTC Post #313844
Just found out that one of my long WIP maps has been saved 1760 times.
Oh and uh.. images? Definitely upload RAW.
Striker StrikerI forgot to check the oil pressure
Posted 10 years ago2013-06-06 21:22:09 UTC Post #313845
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Dimbeak DimbeakRotten Bastard
Posted 10 years ago2013-06-07 09:24:52 UTC Post #313852
You've been a good mapper this year Dimbark. Let's see how you're going to manage until December.
Posted 10 years ago2013-06-07 12:04:53 UTC Post #313854
Santa! :o
Does this mean?
Stojke StojkeUnreal
Posted 10 years ago2013-06-07 13:41:39 UTC Post #313855
Santa you geriatric cunt, where's my Wacom Cintiq? I've been good for years and I have nothing to show for it you fat frosty fucken figment.
Rimrook RimrookSince 2003
Posted 10 years ago2013-06-07 13:44:04 UTC Post #313856
TODO:
  • trees
  • background
  • better sun lighting, some fog
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