Need quick help about creating rocky wal Created 10 years ago2013-06-13 15:25:43 UTC by Luxasz Luxasz

Created 10 years ago2013-06-13 15:25:43 UTC by Luxasz Luxasz

Posted 10 years ago2013-06-13 15:25:43 UTC Post #313969
I use this technique to create walls:
http://twhl.info/tutorial.php?id=146
So i make them func_detail, to save time during compilation.
I understand that i need to use some kind of an invisible wall behind that rocky so there won't be a leak, what texture should i use on that?
Posted 10 years ago2013-06-13 16:15:54 UTC Post #313970
well that was quite dumb question, i will just use "null"...
Posted 10 years ago2013-06-14 14:06:05 UTC Post #313972
yes, and make all the faces you won't see null as well for optimization. Or you can use "Bevel" it's a texture just like null, but it is not solid like null, which will save compile time and map size, and does not cause leaks either.
Skals SkalsLevel Designer
Posted 10 years ago2013-06-14 15:13:59 UTC Post #313973
It causes you to fall trough the terrain on non even terrain (remember). Don't use it.
Stojke StojkeUnreal
Posted 10 years ago2013-06-14 18:40:09 UTC Post #313975
Thanks. I'll use "Bevel", while i covered some non even places with "Clip", so it would be even as a solid.
:)
Posted 10 years ago2013-06-14 18:52:58 UTC Post #313976
Just use SKY texture, it functions exactly like BEVEL in this case, even with compile time, but wont cause bugs.
Stojke StojkeUnreal
Posted 10 years ago2013-06-14 20:08:26 UTC Post #313977
while the wall is indoors http://img855.imageshack.us/img855/3241/desenukasprealpha.jpg
I think sky is not good to use, while the wall (func_detail) wont stop the light from the sky going in.
Posted 10 years ago2013-06-14 21:00:57 UTC Post #313978
Sky wont penetrate the frontal texture.
Stojke StojkeUnreal
Posted 10 years ago2013-06-15 05:42:32 UTC Post #313983
Why don't you just use "tools/toolsinvisible"? Or "nodraw"?

EDIT:
Shit, it's for Goldsource, sorry!
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