rock texture problem Created 11 years ago2013-07-30 20:34:46 UTC by Malle Malle

Created 11 years ago2013-07-30 20:34:46 UTC by Malle Malle

Posted 11 years ago2013-07-30 20:34:46 UTC Post #314597
I got a rock, which is triangle methode,

I would like to have a solution for my problem with the textures,

take a look to the file .rmf cs1.6
https://mega.co.nz/#F!mlJVSYqS!LxJpRUl1ZhhrU1odfuda9g

i do not really know how to fix it with an easy way. you may totally change the rock if it still looks like one !
Posted 11 years ago2013-07-30 22:28:43 UTC Post #314599
Can't download the file fsr, you have a pic of the rock?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 11 years ago2013-07-31 09:17:03 UTC Post #314608
Captain Terror:

http://speedy.sh/Wjxw6/rockpart.rar

about mega:
use chrome for mega and fix your flash player

double click on each link to download
Posted 11 years ago2013-07-31 11:07:34 UTC Post #314609
What you made is extremely complicated.
Select the entire thing, click on texture apply tool and place 0 on both X and Y coordinates.
Stojke StojkeUnreal
Posted 11 years ago2013-07-31 11:40:11 UTC Post #314610
@stojke

did that help or fix my problem? if so send me the correct rmf :P

otherwise its useless trying. which i know your solution is.

inbefore: i thank you for sharing ideas, i don't know what to do how to fix it either. but the rock has parts that stick too far out to fix my problem. so editing the rock is essential in my opinion.
Posted 11 years ago2013-07-31 13:13:49 UTC Post #314615
Fancy brushwork like this is fun i know, but almost never practical, both from a looks and resources perspective, i.e. you are much better off using a very simplifed brush with a nice texture, to achieve the same or similar look.

It sucks that gs doesn't have displacements nor smoothing groups...

I was playing around using the lathe method, and i was able to do this in like 30 seconds:

User posted image
(i know it's not exact look you want, but it gives you an idea of what you can do lathing)

As far as the texturing, that's the best i can do.. i feel like the texturing in source is way easier somehow...
Captain Terror Captain Terrorwhen a man loves a woman
Posted 11 years ago2013-07-31 13:23:14 UTC Post #314618
do you mind uploading it for me ?

i could check if the textures on yours could be fixed better than on mine :)

I think your option is indeed really good!
Posted 11 years ago2013-07-31 14:57:59 UTC Post #314620
Posted 11 years ago2013-08-01 07:01:51 UTC Post #314639
Conclusion on rocks in hammer:

no matter how hard you try to get them right, they will always be pain in the ass and textures will never be lined.
Posted 11 years ago2013-08-01 08:51:10 UTC Post #314641
In source i can select a bunch of faces, regardless of what brushes they are applied to, click "face" or "world"(depending on the object), toggle "treat as one", and click C for center, and they all line up perfectly!

In goldsource, you get gaps and weird stretching everywhere, and i'm not sure why... I will try to play with it a little more...

Edit
I was wrong; i'm getting the same sort of seams and crap in source, so i guess it depends on the object?

Here's the best i can do in gs:
User posted image
RMF
Captain Terror Captain Terrorwhen a man loves a woman
Posted 11 years ago2013-08-01 09:00:16 UTC Post #314644
See, now we're talking..

You got to my point of being at this time, i would like to ask you in way of design how to fix this problem.

If you look at my notch in the rock, how could i do that verticaly or how to do it some more times to fix my textures.

i tried to do this:

alt right click each texture face around the rock,
as you can see on picture. no strange texture alignment is there at the level of textures.
User posted image
but underneath it :
User posted image
you get this. and you try to fix that you get vertical problems..
Posted 11 years ago2013-08-01 09:11:41 UTC Post #314646
yup you are going to have a seam somewhere no matter what you do!

Also forgot to mention, i found rotating all the faces 45 degrees made them seem to line up better fsr.

I DID notice also, that when you select all the 'faces', hit 'world', and then hit 'center', you will get some segments/sections that line up perfectly. Maybe captatilize on the areas that work, and alt-right-click from there in all directions?

Someone who is a good texture aligner needs to chime in here and give us some pointers; there has to be a way to do this correctly without modeling and unwrapping it...
Captain Terror Captain Terrorwhen a man loves a woman
Posted 11 years ago2013-08-01 21:29:23 UTC Post #314650
I am only good at aligning textures on prismatic brushes :P
Posted 11 years ago2013-08-01 21:50:19 UTC Post #314653
I can fix this myself hopefully, i thought of a solution even before post the thread.

I posted this mainly getting to know how to align on a different way, wanted to know what the internet could give me.

I will update the thread and give a solution that i find helpfull.

Its not the alignment its just basicly the skewed/ strange solid structures that are the bad guys in my story.
Posted 11 years ago2013-08-01 23:59:46 UTC Post #314658
Alt right click is your best bet. Otherwise you should put the seams in shadows.
Tetsu0 Tetsu0Positive Chaos
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