Making hammer brushes that don't block Created 11 years ago2013-08-16 15:13:58 UTC by intangible intangible

Created 11 years ago2013-08-16 15:13:58 UTC by intangible intangible

Posted 11 years ago2013-08-16 15:13:58 UTC Post #314991
Okay, so i am trying to make a weapon model in a map float but using func_illusionary with null texture isnt doing the trick. Is there a way to create this affect without it blocking and without the weapons spawning on floor?
Posted 11 years ago2013-08-16 16:06:30 UTC Post #314995
Do you want the weapon model to be attainable?
If not, you can just use a model instead of the actual weapon.
Models wont fall to the ground.

i think you use a cycler, but its been a while since i've mapped for GldSrc
Tetsu0 Tetsu0Positive Chaos
Posted 11 years ago2013-08-16 18:33:57 UTC Post #314999
What game are you mapping for? If you are mapping for Half-Life, use THIS fix made by me, so you can create a cycler_sprite to add floating models in your map without making Hammer crashes. If you're mapping for CS 1.6 / CS:CZ / DoD 1.3 you don't need the fix.
By the way, to make what you're trying to do, try to create a cycler_sprite with the weapon model you want to use (w_model I suppose), and then you can maybe try to use a game_player_equip. This entity allows you to equip a player with specific items/weapons when they join a multiplayer game or at some time during gameplay. So just add one in the map (I think you need a trigger_once which activates the game_player_equip, I don't remember correctly).

Try this out and tell us if it works! :)
Alberto309 Alberto309weapon_spaghetti
Posted 11 years ago2013-08-16 20:03:55 UTC Post #315003
Is it floating like a UT style weapon or what?
Rimrook RimrookSince 2003
Posted 11 years ago2013-08-16 20:07:16 UTC Post #315004
Alberto did you try CS Expert 805 by HEX FGD?
I'ts been around since forever, but has all the fixes and more stuff.

Check out my web site (on profile).
Stojke StojkeUnreal
Posted 11 years ago2013-08-17 02:18:16 UTC Post #315008
Hey Stojke!

I don't map for CS 1.6/CZ. HL only or Source. That's why I created my own FGD for the cycler_sprite (if this is what you intended). Maybe in the future if I want to make CS 1.6/CZ maps I'll definitely check it out for sure! :D
I'll checked out your site anyway because I'm a curious person. :3 And I found Twister from Penguinboy! xD I'm gonna try it and prey that doesn't make my maps ages to compile and/or have a poor performance. :P

Thank you, by the way, Stoije! :D
Alberto309 Alberto309weapon_spaghetti
Posted 11 years ago2013-08-19 00:03:53 UTC Post #315060
Alberto

It didn't work. the equip command cannot be used as a pickup item in games..only at spawn from what i have learned.

Back to the drawing board :/
Posted 11 years ago2013-08-19 03:27:44 UTC Post #315061
Is it floating like a UT style weapon or what?
I KNOW there was a tutorial or example map or something that showed how to do this somewhere (on this site, I think)! I've seen it! Just can't find it for the life of me =(
Jessie JessieTrans Rights <3
Posted 11 years ago2013-08-19 08:44:33 UTC Post #315071
User posted image
User posted image
Something like this?
Posted 11 years ago2013-08-19 15:58:45 UTC Post #315075
yes, being able to float and pickup
Posted 11 years ago2013-08-19 16:12:18 UTC Post #315076
trempler told me to make a small null texture brush and set to func_toggle_wall. then surround the weapon with the trigger_once brush. it works until you run over the actual null_texture.
Posted 11 years ago2013-08-20 04:58:17 UTC Post #315095
intangible
func_wall_toggle* :)
Alberto309 Alberto309weapon_spaghetti
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